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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!ghost.dsi.unimi.it!univ-lyon1.fr!chx400!josef!knecht
- From: knecht@avalon.physik.unizh.ch (Roland Knecht)
- Subject: Re: New Game Standards***
- Message-ID: <1993Jan12.121225.2375@ifi.unizh.ch>
- Sender: news@ifi.unizh.ch (USENET News Admin)
- Nntp-Posting-Host: avalon
- Organization: University of Zurich, Department of Computer Science
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- References: <C0MBzw.Hzy@usenet.ucs.indiana.edu>
- Date: Tue, 12 Jan 1993 12:12:25 GMT
- Lines: 33
-
- shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
- (...)
- : >1) Take advantage of extra fast mem
- : > - more features/moves/gameplay/extras...
- :
- : Not at all. That's unfair, for a person w/ an A4000, 10M FAST to have
- : extra game features because he has more RAM, than some guy on an A500,
- : 1M RAM.
-
- The "Why can't I play X-Wing on my 64 KByte PC"-Effect. There will be no
- better software (including games) if the developpers have to orientate on
- the 1986 Standards (Yes, some people still have an A1000!).
- See "Wing Commander Amiga". The game could be much better if it was only
- designed for faster machines (A1200 and up). But resolution and number of
- colors were reduced to have it (poorly) playable on an A500/600/1000/2000.
- It isn't "unfair" to produce games that will need powerful machines to
- run.
- On MS-Dos it works. They sell lots of games even they can't be played on
- CGA-XT's. Let's produce software for the present and the future, and not
- for 1986-standards. (Remember, the A1000 was sold with 256 KByte Ram - is
- it unfair that you can't play a single game on that machine without buying
- a ram-expansion?)
-
- Greetings
- Roland Knecht
-
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- Yes, I'm swiss, so don't mind my english!
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