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- Path: sparky!uunet!gatech!nscf!lakes!rock
- From: rock@lakes.trenton.sc.us (Rockerboy)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Street Fighter 2: HAHAHAHAHA
- Message-ID: <JgaywB6w165w@lakes.trenton.sc.us>
- Date: Wed, 06 Jan 93 05:17:54 EST
- References: <1ib94fINN94@newsgate.cs.pdx.edu>
- Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
- Organization: Lakes Public Access
- Lines: 16
-
- bairds@ursula.ee.pdx.edu (Wraith) writes:
-
- > Hmmm, better routines and handling? Coders aren't likely to use OS routines
- > when they need the amount of speed SF2 needs (at least, not with current PC
- > hardware). I guess what we're really talking about here is hardware support
- > again. Although I agree that perhaps the multiple layers could have been
- > done acceptably, you're probably hosed as far as character quality goes. I'd
- > assume they were sprites or combined sprites (ooh, and didn't those fireballs
- > look nice) ... if the blitter was fast enough, it would do a much nicer job.
- > Mayhap if someone tried to animate that fast using, hmmm, a second copy of
- > the background image to speed up erasure and an interlaced screen.
-
- I'd say they're _very_ likely to use the OS, much to the detriment of
- future games. Or didn't you know that C= has refused to release specs on
- the new chipset? Can you say goodbye to good games? I have a _very_ bad
- feeling about it.
-