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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!news.acns.nwu.edu!casbah.acns.nwu.edu!glover
- From: glover@casbah.acns.nwu.edu (Eric Glover)
- Subject: Re: a quick word about Wing Commander on the 4000
- Message-ID: <1993Jan6.162537.25506@news.acns.nwu.edu>
- Sender: usenet@news.acns.nwu.edu (Usenet on news.acns)
- Nntp-Posting-Host: unseen1.acns.nwu.edu
- Organization: Northwestern University, Evanston, Illinois, USA
- References: <1iet6dINNron@master.cs.rose-hulman.edu>
- Date: Wed, 6 Jan 1993 16:25:37 GMT
- Lines: 20
-
- In article <1iet6dINNron@master.cs.rose-hulman.edu> stinerkt@NeXTwork.Rose-Hulman.Edu (Kevin T Stiner) writes:
- >Wing Commander on the 4000 really is FAST! I don't like how the graphics
- >seem very IMB'ish (with the big pixel effect when a ship gets close).
- >Show this game as compared to a 386 (I haven't seen it on a 486) to your
- >friends and show them how much metter a 4000 really is.
- >
- >--
- >Kevin T. Stiner |"Space is big, really big!"
-
- I dont know what speed 386 you saw it on but on a 486/33 *NOT* even a 486
- 50 this game moves too fast. Youd have to toggle down to 486/25 to even
- confortably fly this plane. There are poeple out there who have to think of
- ways to slow the game down so it can be played. Check out r.g.i some time
- and listen in on the WC or WCII discussions.
-
- As for the "IBM nature" of the graphics, that is not neccessarily a
- statement on an IBMs ability but on the game engine itself. If allowed to
- even a Lynx could do a better job.
-
-
-