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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!wupost!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!serval!beta.tricity.wsu.edu!jshearer
- From: jshearer@beta.tricity.wsu.edu (Jeff Shearer)
- Subject: Re: Wonderland help
- Message-ID: <1993Jan6.053249.27286@serval.net.wsu.edu>
- Sender: news@serval.net.wsu.edu (USENET News System)
- Organization: Washington State University Tri-Cities, Richland
- References: <1993Jan5.164350.9561@src.honeywell.com>
- Date: Wed, 6 Jan 93 05:32:49 GMT
- Lines: 16
-
- In article <1993Jan5.164350.9561@src.honeywell.com> sroth@jabba.mavd.honeywell.com (Steve Roth) writes:
- >Does anybody know why my machine hangs when I display the graphics for the
- >rabbit hole? I can see other graphics fine but if I have the graphics turned
- >on when I enter the rabbit hole I get an almost instant GURU.
-
- My guess would be that you are overloading your chip memory. The rabbit
- hole is an animation, not just a graphic. Have you had problems with
- other animations like the music room or the duchess's house? My
- recommendation would be to run the game in 320 x 200 16 color mode. The
- other possibility could be that you're overloading your fast mem. Do you
- have all the windows open? The program is supposed to have a warning
- system to let you know when memory is low, but I don't know how well it
- works.
-
- - Jeff
-
-