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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!ux1.cso.uiuc.edu!news.cs.indiana.edu!umn.edu!csus.edu!netcom.com!fletcher
- From: fletcher@netcom.com (F. Sullivan Segal)
- Subject: Re: What Is this BBS all ABOUT..Pirates maybe
- Message-ID: <1993Jan9.004736.29957@netcom.com>
- Organization: bottom up!
- References: <C09qKs.65F@hotsun.nersc.gov> <crystal.726087717@glia> <justin.02s6@hybris.UUCP>
- Date: Sat, 9 Jan 1993 00:47:36 GMT
- Lines: 73
-
- >>>Call SPA , I guess. You might want to confirm the BBS is indeed
- >>>a pirate BBS and give the sysop fair warning to stop.
- >>
- >>I think if you gave them a warning, they'd just move the board elsewhere and
- >>continue operations.
- >>
-
- Oh, I don't know... I've warned sysops that someone had uploaded copyrighted
- S/W before, and it was usually removed within a day or less. Others are
- a little more careless, and get a quick reputation and get a couple of
- dozen proprietary uploads in a week or less. Typically the sysop needs a
- little bit of a reminder of what piracy can do to the software base of the
- machine he is using (especially true in the case of the amiga), and
- sometimes a call to the SPA will give him warning enough to clean stuff
- up, but I've never seen the sysop try to move 'underground.'
-
- Most sysops figure that if they have pirated software available, maybe
- people will pay their dues. Most of them just haven't thought through
- the consequences of that.
-
- >>Best to find out if it is true, tell the authorities, and let them sting.
- >>If the sysop is stupid enough to put an ad in a magazine, then he deserves
- >>what he gets. Can't stop piracy by just a warning - it just moves farther
- >>underground. :<
- >>
- >--
- >I personally think that if software developers wouldn't ask for $50 or more
- >for a stupid game, or $100 for a word processor, people wouldn't see
- >a need to pirate stuff. I would buy a hell of a lot more games, if
- >they were $15, insted of $50+. I guess I stay with the few I have bought,
- >and some of my PD games....
- >---
- I can't believe you would write this. Fifty dollars is nothing for
- software. Game programmers aren't getting filthy rich off of prices
- like these (not even close). Most games these days take about 1.5
- man years to program and test. If your game sells for $50, then the
- merchant who sells it probably gets it for about $35, which means that
- the distributor will give you about $20 per each. If the packaging
- costs about $10 including disks, printing, labelling, manuals, etc.,
- you may end up with as much as $10 each. Of that about $5 will go
- to your publisher, and maybe $5 will go to you in the form of royalties.
-
- In the real world, junior programmers make about $40k/yr, so lets say
- the total cost is about $60k in salary, plus maybe $10k for the
- outrageous interest you paid on your second mortgage which is what
- freed up the time for you to program this thing in the first place.
-
- So to make what a junior programmer makes in a year, you'd have to
- sell say 14,000 copies. In the current amiga market 14k copies would
- be a successful program. One bomb, and you'd be out of business. Get
- smart and you get a real job, where you get paid whether your program
- is a success or not. So you're left with hastily put together trash,
- that cut corners on cost, or you price your product out of the market.
-
- Seems to me that the programmers are the ones who should be pissed that
- you aren't buying their (inexpensive) $50 programs; you shouldn't be
- angry with them for starving themselves for a year and a half just
- to make minimum wage on an underpriced piece of S/W.
-
- (Btw: My company would charge more like $500,000 for a 1.5 man year
- level of effort. And we are considered inexpensive.)
-
-
- --
- -F. Sullivan Segal
- _______________________________________________________________
- _
- /V\ E-Credibility: (n -- ME) The unguaranteed likelyhood that
- ' the electronic mail you are reading is genuine rather than
- someone's made up crap.
- _______________________________________________________________
- Mail to: fletcher@netcom.com
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