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- Path: sparky!uunet!wupost!waikato.ac.nz!aukuni.ac.nz!cs18.cs.aukuni.ac.nz!epoo1
- Newsgroups: comp.sys.acorn
- Subject: Re: Colour UMoria 5.4.0
- Message-ID: <1993Jan9.001408.27279@cs.aukuni.ac.nz>
- From: epoo1@cs.aukuni.ac.nz (Edouard Poor)
- Date: Sat, 9 Jan 1993 00:14:08 GMT
- Sender: epoo1@cs.aukuni.ac.nz (Edouard Poor)
- References: <1993Jan8.120210.23408@syma.sussex.ac.uk>
- Organization: Computer Science Dept. University of Auckland
- Lines: 28
-
- torh@syma.sussex.ac.uk (Tor Houghton) writes:
-
- >Does Colour UMoria support any of the below?
- >
- >"save but don't quit"
-
- No. It isn't really in keeping with the original flavour of the game, but
- if enough people hassled me I guess I could put something like that in (along
- with menus--and more importantly restart code, so moria starts with no
- gane running, and lets you load one, quit then load another without
- exiting the application itself.)
-
- >multiple saved players
-
- Well, yes, but as it stands you have to (a) rename the file by hand to
- "SavedGame", or (b) put the save file on the command line, possibly by
- having more than one !UMoria app (ie !UMoriaBob) whose !Run file has
- Run <Obey$Dir>.!RunImage <Obey$Dir>.Bob or similar in it...
-
- >ok 16 colour representation
-
- Ummm, It has good hand-tuned colours for all the monster, potion, staff, etc
- colour (took me ages I can tell you) as well as full 24-bit version so that
- in 256 colour mode (esp. with RO3 dithering on) everthing is abot as
- close to the real colours as you could expect (I must admit it looks
- good on a 24 bit mac display [for playing moria... Yes...])
-
- Edouard
-