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- From: karrer@aludra.usc.edu (Anthony Karrer)
- Newsgroups: comp.software-eng,comp.edu
- Subject: Re: Class Project For Software Engineering Course
- Date: 4 Jan 1993 11:33:20 -0800
- Organization: Loyola Marymount University, Los Angeles, CA
- Lines: 25
- Sender: akarrer@pollux.usc.edu
- Distribution: world
- Message-ID: <1ia3e0INN9m5@aludra.usc.edu>
- References: <1i4lfqINN849@crcnis1.unl.edu>
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-
- At LMU we have been using a project-oriented software engineering
- class for the last ten years, and I've been teaching it for the
- last three years. The projects that we've found to be most effective
- for a semester long course (if you expect the students to achieve
- a working product ... some courses go only through detailed design)
- are board games such as Monopoly, Risk, Othello, Backgammon, etc.
-
- These are particularly well suited to this class because they are
- fairly well known by students or can easily be learned. As such you
- avoid the many of the problems of ill-defined requirements specifications
- leading to heart-ache at the end of the semester.
-
- One article that you should look at and possibly get an outline from
- is:
-
- Elaine Kant, "A Semester Course in Software Engineering", Software
- Engineering Notes, 6(4), Aug 1981.
-
- We use a modified version of this for our course.
-
-
-
- --
- Take It Easy,
- Anthony Karrer (akarrer@pollux.usc.edu)
-