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- From: rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>)
- Newsgroups: comp.os.os2.apps
- Subject: Re: Comanche in OS/2
- Message-ID: <1993Jan5.143104.15335@apgea.army.mil>
- Date: 5 Jan 93 14:31:04 GMT
- References: <1993Jan4.184639.14304@apgea.army.mil> <1993Jan4.193938.1@vmsb.is.csupomona.edu> <1993Jan5.105910.23184@ringer.cs.utsa.edu>
- Sender: bin@apgea.army.mil (0000-Admin(0000))
- Organization: APG-Edgewood
- Lines: 22
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-
- In article <1993Jan5.105910.23184@ringer.cs.utsa.edu> sorourke@lonestar.utsa.edu (Sean J. Orourke) writes:
- >In article <1993Jan4.193938.1@vmsb.is.csupomona.edu> cvetp036@vmsb.is.csupomona.edu writes:
- >[some deleted]
- >>
- >>I still think that for games DOS would be better than OS/2. Make that 32 bit
- >>DOS extenders games. There's just a bit too much overhead in OS/2 for a game
- >>to run at optimal speed.
- >
- >I think the best games under OS/2 would be the same ones that are being ported
- >to Windows. The Sim* line of games, and in fact any games that use windows a
- >lot and aren't that speed-intensive, would be really nice to have as OS/2 apps.
-
-
- Yeah and I would like to add that in general, I'm not into action games or
- "real timers". I like to sit back and think. I just suggested that in the
- furtue, there will probably be games on dos that people will want to play
- that will not run in OS/2. Using FAT instead of HPFS will allow people to
- boot of a floppy with dos (while os/2 is not running) and use the hard drive
- to store and play them. Thus no compatablity HAS to be lost. Although I want
- to avoid this as much as possible due to the whole purpose ogf getting os/2 was
- to USE os/2 NOT dos. ;)
- Rob Merritt
-