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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!milano!uudell!pensoft!usenet
- From: alex@laos (Alex D. Nghiem)
- Newsgroups: comp.object
- Subject: Re: Video Game Programming -- OOP language
- Message-ID: <1993Jan6.172614.5208@pencom.com>
- Date: 6 Jan 93 17:26:14 GMT
- References: <C0EqLI.H3G@csn.org>
- Sender: usenet@pencom.com (Usenet Pseudo User)
- Reply-To: alex@pencom.com
- Distribution: usa
- Organization: Pencom Software
- Lines: 37
-
- Shawn:
-
- I used to work for Origin, who makes video games for the PC, Nintendo Gameboy
- and Super Nintendo. The breakdown is as follows:
-
- PC -- C++ and assembly
- Gameboy -- Z80 assembly
- Super Nintendo -- 658C16 (8 bit assembly with 16 bit registers)
-
- I would guess that for the Sega, you'd have to write it in 68000 assembly,
- since that is the chip of system. They do have C compilers for the game
- systems, but since space is such a premium and speed is the primary factor, the
- programmers end up using assembly. Now, keep in mind that they may be using
- OOP techniques, even if the languages are not inherently object-oriented.
-
-
- Best regards,
-
-
- Alex Duong Nghiem Phone: (512) 343-1111
- Pencom Software Fax: (512) 343-9650
- 9050 Capital of TX Hwy N. Mail: alex@pencom.com
- Suite 300 Mail: co-Xist_support@pencom.com
- Austin, TX 78759 Mail: co-Xist_info@pencom.com
- USA
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-
- In article <C0EqLI.H3G@csn.org> shawnspo@teal.csn.org (Shawn Spotanski) writes:
- > I would like to know how video games are programmed. Is this an Object
- > oriented programming language? I am mainly interested in the Sega Genesis
- > games.
- >
- > Thank You
- > Shawn Spotanski
-