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- Path: sparky!uunet!psinntp!eye!erich
- From: erich@eye.com (Eric Haines)
- Newsgroups: comp.graphics.opengl
- Subject: Software speed?
- Message-ID: <1993Jan8.174025.21761@eye.com>
- Date: Fri, 8 Jan 93 22:40:25 GMT
- Summary: I am curious (yellow)
- Sender: erich@eye.com (Eric Haines)
- Lines: 15
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- Lines: 13
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- I would like to know how fast the provided code for the OpenGL API performs.
- That is, if you get a level 2 commercial license, how fast is the software
- only version of the X11 sample implementation for shaded polygons? I'm
- interested in figures on any machine - GPC type figures are fine, or any other
- 3D illuminated polygon benchmark you guys at SGI might have (Bill Glazier, are
- you still out there? You seem to be in the know).
-
- I'm also interested in how this compares to SGI hardware speeds, i.e. how
- much does various dedicated graphics hardware buy you vs. just using the raw
- compute power of the machine and a software only render? 100x? 10x? 1.5x?
- Does anyone else out there have any feel for this?
-
- Eric
-