In article <1993Jan11.145732.6480@mnemosyne.cs.du.edu>, astoker@nyx.cs.du.edu (Andrew Stoker) writes:
-> In the equations typically given for the transformation, a parameter D
-> representing distance to the viewing screen/plane is used:
->
-> xs = d * x / z
->
-> What "units" is D in?
-> --
-> Andrew J. Stoker | "My lord, I cannot ride!"
-> Leicester Uni. | "Capital, we shall give you a horse that can't be ridden."
-> ajs6@leicester.ac.uk | ``Wyrd Sisters'', Terry Pratchett
As far as I ever understood, D is the foreshortening ratio. It should be somewhere in the range of 1 to z. If it is 1, then you get the most "perspective" and lines in the distance seem MUCH closer to the center than lines which are nearer the viewer. If D is equal to z, then you get a parallel projection.
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