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- Newsgroups: comp.graphics
- Path: sparky!uunet!utcsri!newsflash.concordia.ca!cumin.telecom.uqam.ca!CC.UMontreal.CA!IRO.UMontreal.CA!laviers
- From: laviers@IRO.UMontreal.CA (Cocotte Minute)
- Subject: NURBS tesselation algo/code needed.
- Message-ID: <1993Jan11.212224.7922@IRO.UMontreal.CA>
- Sender: news@IRO.UMontreal.CA
- Organization: Universite de Montreal, Canada
- Date: Mon, 11 Jan 1993 21:22:24 GMT
- Lines: 21
-
-
- Hello netlanders,
-
- I was just wondering if anyone had a quick-and-dirty
- NURBS surface tesselation algorithm or C code?
-
- CG Gems I hasn't got it, but I haven't checked Gems II...
-
- Actually, it would be URBS surfaces: the knot vector would have
- uniformly spaced values.
-
- Thank you very much in advance!
-
- Sebastien
-
-
- --
- _____________________________________________________________________________
- |Sebastien Lavier [Calimero] | Centre de recherche, Hopital du Sacre-Coeur
- |laviers@iro.umontreal.ca | "The opinions expressed here are mine and
- |Universite de Montreal, Canada | should also be yours!"
-