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- Path: sparky!uunet!wupost!waikato.ac.nz!canterbury.ac.nz!geoffrey
- Newsgroups: comp.graphics
- Subject: BEST WAY to scan 3D objects?
- Message-ID: <C0o2wE.IMt@cantua.canterbury.ac.nz>
- From: geoffrey@cosc.canterbury.ac.nz (Geoff Thomas)
- Date: Mon, 11 Jan 1993 02:00:13 GMT
- Organization: University of Canterbury, Christchurch, New Zealand
- Nntp-Posting-Host: bkahu.canterbury.ac.nz
- Lines: 9
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- Anyone know what the best way is currently to scan in a bunch of
- 3D objects? Physical attributes of the objects (e.g. colour,
- internal structure) not important, but accuracy of the external
- shape and it's position are, and this applies over the whole surface
- of the object (e.g. both sides of a sphere).
-
- Any hint, tips, ideas?
-