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- Newsgroups: comp.graphics
- Path: sparky!uunet!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watserv1!megardi
- From: megardi@watserv1.uwaterloo.ca (Michael Gardi)
- Subject: Re: 2D bitmap to arbitrary positioned 3D (3 or 4)-gon. how or where?
- Message-ID: <C0DpKt.sH@watserv1.uwaterloo.ca>
- Organization: University of Waterloo
- References: <C0DE7r.Kqr@rahul.net>
- Date: Tue, 5 Jan 1993 11:36:28 GMT
- Lines: 12
-
- In article <C0DE7r.Kqr@rahul.net> wilsont@rahul.net (Timothy Wilson) writes:
- >I'd like to know where to get info on how to take a bitmap and stick it on
- >to a polygon.
- >
- >this is also known as texture mapping correct?
- >Timothy Wilson <wilsont@rahul.net>
-
- In Dr. Dobb's Journal (Sept. and Oct. 92) Michael Abrash has done a very nice
- job of explaining and demonstrating (with source) a two-stage DDA texture
- mapper.
-
- Mike
-