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- Path: sparky!uunet!nestroy.wu-wien.ac.at!exaia!bruhn
- From: bruhn@exaia (Peter Bruhn )
- Newsgroups: comp.ai.genetic
- Subject: Re: Simple problems to solve genetically
- Date: Tue, 12 Jan 93 09:15:44 MESZ
- Organization: WU-Wien
- Lines: 27
- Distribution: world
- Message-ID: <7268265448-38850@exaia>
- References: <1993Jan8.202702.21180@fcom.cc.utah.edu> <1993Jan11.145224@IASTATE.EDU>
- NNTP-Posting-Host: exaia.wu-wien.ac.at
-
- In article <1993Jan11.145224@IASTATE.EDU> from [Mon, 11 Jan 1993 20:52:24 GMT] you wrote:
- > In article <1993Jan8.202702.21180@fcom.cc.utah.edu>,
- > freier@mail.physics.utah.edu (rodney james freier) writes:
- > > I'm looking for a few simple games/problems that can be played/solved
- > > genetically. I'm just trying to practice with the concept.
- >
- > Just about any game with an evaluation phase can be done (chess, checkers,
- > tic-tac-toe). Just have an alpha-beta search with node rating, and evolve
- > different ways to rate nodes. I did this way back with connect-four.
- >
- > I think some of the top chess programs already do this.
-
- Really? I am highly interested in more information. What chess program does
- use GAs? Any references?
-
- > | __L__
- > -|- ___ Warren Kurt vonRoeschlaub
- > | | o | kv07@iastate.edu
- > |/ `---' Iowa State University
- > /| ___ Math Department
- > | |___| 400 Carver Hall
- > | |___| Ames, IA 50011
- > J _____
-
- Thanks a lot,
- Peter (bruhn AT uxe.wu-wien.ac.at)
-
-