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  1. Path: sparky!uunet!olivea!spool.mu.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!fcom.cc.utah.edu!mail.physics.utah.edu!freier
  2. From: freier@mail.physics.utah.edu (rodney james freier)
  3. Newsgroups: comp.ai.genetic
  4. Subject: Re: Simple problems to solve genetically
  5. Message-ID: <1993Jan11.231550.3527@fcom.cc.utah.edu>
  6. Date: 11 Jan 93 23:15:50 GMT
  7. References: <1993Jan8.202702.21180@fcom.cc.utah.edu> <1993Jan11.145224@IASTATE.EDU>
  8. Sender: news@fcom.cc.utah.edu
  9. Organization: University of Utah - Physics Department
  10. Lines: 11
  11.  
  12. In article <1993Jan11.145224@IASTATE.EDU>, kv07@IASTATE.EDU (Warren Vonroeschlaub) writes:
  13. |>|> 
  14. |>   I tried this when I first thought of genetic algorithm games.  The problem is
  15. |> that it has already been thouroughly mapped out, so at best you could only match
  16. |> what is already known :-(
  17. |> 
  18. |>
  19.   Oh, that's ok.  I just wanted homework-type problems,  not senior project
  20. problems.  I'm not looking to do any ground-breaking research.
  21.  
  22. Rod
  23.