home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.ai.genetic
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!destroyer!news.iastate.edu!IASTATE.EDU!kv07
- From: kv07@IASTATE.EDU (Warren Vonroeschlaub)
- Subject: Re: Simple problems to solve genetically
- Message-ID: <1993Jan11.145224@IASTATE.EDU>
- Sender: news@news.iastate.edu (USENET News System)
- Reply-To: kv07@IASTATE.EDU (Warren Vonroeschlaub)
- Organization: Ministry of Silly Walks
- References: <1993Jan8.202702.21180@fcom.cc.utah.edu>
- Date: Mon, 11 Jan 1993 20:52:24 GMT
- Lines: 27
-
- In article <1993Jan8.202702.21180@fcom.cc.utah.edu>,
- freier@mail.physics.utah.edu (rodney james freier) writes:
- > I'm looking for a few simple games/problems that can be played/solved
- > genetically. I'm just trying to practice with the concept.
-
- Just about any game with an evaluation phase can be done (chess, checkers,
- tic-tac-toe). Just have an alpha-beta search with node rating, and evolve
- different ways to rate nodes. I did this way back with connect-four.
-
- I think some of the top chess programs already do this.
-
- > The best
- > simple project I've been able to come up with so far is generating a
- > Blackjack strategy genetically.
-
- I tried this when I first thought of genetic algorithm games. The problem is
- that it has already been thouroughly mapped out, so at best you could only match
- what is already known :-(
-
- | __L__
- -|- ___ Warren Kurt vonRoeschlaub
- | | o | kv07@iastate.edu
- |/ `---' Iowa State University
- /| ___ Math Department
- | |___| 400 Carver Hall
- | |___| Ames, IA 50011
- J _____
-