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- From: freier@mail.physics.utah.edu (rodney james freier)
- Subject: Re: Simple problems to solve genetically
- Message-ID: <1993Jan11.162055.26271@fcom.cc.utah.edu>
- Sender: news@fcom.cc.utah.edu
- Organization: University of Utah - Physics Department
- Date: Mon, 11 Jan 93 16:20:55 GMT
- Lines: 28
-
- Hello.
-
- As some of you have pointed out, my lengthy analysis of the blackjack
- problem overlooked some obvious optimizations. For example, blackjack does
- not care one whit about the suit of the cards, only their value. So, instead
- of needing to keep track of the 52 cards, it only has to keep track of 10
- different values. Then we have:
-
- Hand's value 9
- dealer's upcard 10
- my first card 10
- my second card 10
-
- for a total of 9000 bits for the strings. This is actually workable. For
- five cards, the total approaches 10k. This is pushing it.
- (My insistence on 52 cards is what is technically known as a Brainfart(tm).)
-
- Some of you have mentioned much simpler counting methods... both simpler
- to code and simpler for a human to use in play.
-
- I agree that all this work seems to have taken some of the fun out of
- making a computer learn. But I don't believe I have done the significant
- learning. Actually, what I'm doing requires and results in
- NO knowledge of when to hit and when to stay. All I am doing is trying to
- make sure that my string pattern can represent ANY conceivable strategy, and
- the mechanics of selection then search this space to find effective strategies.
-
- Rod
-