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- Path: sparky!uunet!stanford.edu!morrow.stanford.edu!sumex-aim!rice
- From: rice@sumex-aim.Stanford.EDU (James Rice)
- Newsgroups: comp.ai.genetic
- Subject: Re: Simple problems to solve genetically
- Date: 10 Jan 93 15:58:21
- Organization: Knowledge Systems Lab, Stanford University
- Lines: 21
- Message-ID: <RICE.93Jan10155821@HPP.stanford.edu>
- References: <1993Jan9.192644.24693@fcom.cc.utah.edu> <1993Jan10.054202.9817@ils.nwu.edu>
- <TOMF.93Jan10093713@ai.gte.com> <1993Jan10.213859.24981@seas.gwu.edu>
- NNTP-Posting-Host: hpp.stanford.edu
- In-reply-to: freytag@seas.gwu.edu's message of Sun, 10 Jan 1993 21:38:59 GMT
-
-
- At the risk of sounding boring again, it seems
- worthwhile pointing out that the lack of need to
- come up with a magical encoded representation is
- one of the key features of GP.
-
- Although I haven't put any cycles into thinking
- about blackjack (indeed games in general have
- the problem that you either need a minimax
- player to play against and possibly an enormous
- number of fitness cases or you need to co-evolve
- players - either way it's computationally
- expensive), there are a bunch of problems like
- this that are just screaming out to be addressed
- by a method that finds a program to solve the
- problem, not a mysteriously encoded character
- string.
-
-
-
- Rice.
-