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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!dkuug!daimi!pjunold
- From: pjunold@daimi.aau.dk (Peter Joachim Unold)
- Subject: Re: How could SpaceBalls win?
- Message-ID: <1993Jan12.222744.25240@daimi.aau.dk>
- Sender: pjunold@daimi.aau.dk (Peter Joachim Unold)
- Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
- References: <C0qwv7.G3G@lysator.liu.se> <1993Jan12.191419.13719@ulrik.uio.no>
- Date: Tue, 12 Jan 93 22:27:44 GMT
- Lines: 54
-
- jawil@hpx13.aid.no (Jan Roger Wilkens) writes:
-
- >In article <C0qwv7.G3G@lysator.liu.se>, marvil@lysator.liu.se (Martin Vilcans) writes:
-
- >| >But Triangle's demo is great! The title says it all: No vectors!
- >|> It takes me back to the years before the vector demos, but it has new
- >|> ideas and effects with bitplane graphics! OK, the music is not better
- >|> than demo standard, and it could fit on one disk, but it still is
- >|> great.
- >The title says it all? WHAT? The demo is FILLED(!) with vectors. The most
- >embarrasing part of it is when the actually write: No More Vectors in BIG a
- >BIG vector scroll. Utterly hopless.
- >OK.. So the demo has got some new ways of doing old things, but not any great
- >new ideas. And the music is, as you point out, terrible.
- The Triangle demo being great? Nonono - Compare it with Fairlight's and judge
- again.
-
- >|> Far better than State of the Art. How can a demo with just one
- >|> simple effect win a big demo competition? The coding isn't advanced,
- >|> it just displays vectorized graphics in different ways (easy to code),
- >|> there are no bitmap graphics (except for the dragon in the beginning,
- >|> which I admit looks good) and the music sucks. And this takes a whole
- >|> disk and demands 1 meg of memory (and the memory should be at $c00000
- >|> in the original version, before Skid Row were kind enough to fix it).
- >|> The only thing that takes a bit of work on that demo is the creation
- >|> of the animations, which I guess were made in some animation program.
- >The demo won because nobody had ever seen something like it before. The scene
- >is tired of things bouncing around in demos, and want something new. And with
- >the HUGE screen and pretty good sound equipment at the party it just made a
- >sudden impact. After seeing it I was SURE it would win. It got the loudest
- >applouse by far.
- >The animiations was not made in an animation, something I'm sure you could
- >notice if you looked at the demo once more. They are first digitzed in one
- >bitplane a girl dancing, and then they have run a vectortracingprogram on it
- >afterwards.
- >|> I'm not saying that State of the Art is worthless. It would be a good
- >|> file intro, but as a trackmo, it just isn't state of the art.
- >Intro?? Do you know how much vector data this trackmo contains? And do you
- >think the music would fit into an intro of about 50K? Agh..
- The most impressive thing about the Spaceball demo, was how they got all the
- coordinates. Must have been taken alot of time, to singlestep thru the pics on
- a video, and vectorize the ladies. But this has nothing to do with tough
- coding. Right now people want techno demos, and therefore spaceball had to
- win. No doubt that a great demo like Fairlight's, contains way harder code
- than the spaceballs demo.
-
- And BTW - the most impressive stuff i saw at the party, was some of the c=64
- demos. There seems to be no limits for what they can pull out of that little
- machine. The oxygene demo with filled vectors, glenz vectors and perfect plasma
- was real amazing.
-
- Could anyone tell me what Future Crew's PC demo contained? I got scared away
- from the big screen, after watching some truely lame PC demos(Phoney coder's
- was nice tho). I've been told some real hard code and new ideas.
-