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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!kth.se!lysator.liu.se!marvil
- From: marvil@lysator.liu.se (Martin Vilcans)
- Subject: How could SpaceBalls win?
- Message-ID: <C0qwv7.G3G@lysator.liu.se>
- Sender: news@lysator.liu.se
- Organization: Lysator ACS at Linkoping University
- Date: Tue, 12 Jan 1993 14:42:42 GMT
- Lines: 29
-
- I've seen three demos from The Party II competition; SpaceBalls' State of the
- Art, Triangle's No More Vectors and TRSI's contribution. (I have Anarchy's
- 3D demo II, but it won't work without 1 meg chip, is there a real version
- available somewhere?)
-
- TRSI's demo isn't very impressive. There are few new ideas in that
- one. But Triangle's demo is great! The title says it all: No vectors!
- It takes me back to the years before the vector demos, but it has new
- ideas and effects with bitplane graphics! OK, the music is not better
- than demo standard, and it could fit on one disk, but it still is
- great. Far better than State of the Art. How can a demo with just one
- simple effect win a big demo competition? The coding isn't advanced,
- it just displays vectorized graphics in different ways (easy to code),
- there are no bitmap graphics (except for the dragon in the beginning,
- which I admit looks good) and the music sucks. And this takes a whole
- disk and demands 1 meg of memory (and the memory should be at $c00000
- in the original version, before Skid Row were kind enough to fix it).
- The only thing that takes a bit of work on that demo is the creation
- of the animations, which I guess were made in some animation program.
-
- I'm not saying that State of the Art is worthless. It would be a good
- file intro, but as a trackmo, it just isn't state of the art.
-
- All right, State of the Art lovers, keep the flames coming!
-
-
- --
-
- Martin Vilcans marvil@lysator.liu.se
-