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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!corax.udac.uu.se!tdb!m92mmy
- From: m92mmy@tdb.uu.se (Mattias Myrberg)
- Subject: Re: Criti!
- Message-ID: <1993Jan7.164501.2781@tdb.uu.se>
- Organization: My own place
- X-Newsreader: TIN [version 1.1 PL6]
- References: <1993Jan7.140611.13713@daimi.aau.dk>
- Date: Thu, 7 Jan 1993 16:45:01 GMT
- Lines: 35
-
- In article 2125 Leo 'Bols Ewhac' Schwab writes:
- >In article <1992Dec7.174251.26704@tdb.uu.se> m92mmy@tdb.uu.se (Mattias Myrberg)
- >>Well, go ahead make my day, MAC-lamer ! Show me 87 192-surfaces inconvex-
- >>glenz-vectors in 8-bit triple parallax playfields, or go screw yourself
-
- >Oh, sure! Next, you'll want a 3D sphere with an image mapped on
- >every face like Cube-O-Matic (Sphere-O-Matic?), bouncing inside a box with
- >squash and stretch. With lightsourced shading. And shadows in the box.
- >And while we're at it, why not put an *ANIMATION* on every face? HELL, WHY
- >NOT PUT >>>LIVE VIDEO<<< ON EVERY FACE!!???
- >
- > Don't want much, do you? :-) :-)
-
- >P.S: What do you mean when you say "inconvex?" Is that synonymous with
- > concave?
-
- How did you get hold of this ? It was posted by me in alt.flame, *AGES* ago.
- Back then I thought I could upset some of the idiots that post there, ha !
- What a mistake, all they care about is crappy etnic-jokes.
-
- Hey, it's a *joke*, exaggerated :^) not to be taken seriously, if you know what
- that means...
-
- Que ? It's no that hard to map a face onto a sphere and then
- apply some light-sourcing tehcnique to it, as for the rest;
- it's too much work, and I'm very lazy at the moment ;^)
-
-
- /Mattias
-
- ______
- Mattias Myrberg
-
- m92mmy@bellatrix.tdb.uu.se
-
-