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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.CWRU.Edu!kbw
- From: kbw@po.CWRU.Edu (Kevin B. Williams)
- Newsgroups: alt.msdos.programmer
- Subject: Re: Scrolling Graphics
- Date: 9 Jan 1993 01:53:49 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 17
- Message-ID: <1ilb7dINN58n@usenet.INS.CWRU.Edu>
- References: <1ilb5oINN56p@usenet.INS.CWRU.Edu>
- Reply-To: kbw@po.CWRU.Edu (Kevin B. Williams)
- NNTP-Posting-Host: slc5.ins.cwru.edu
-
-
- In a previous article, kbw@po.CWRU.Edu (Kevin B. Williams) says:
-
- >
- >How do I get a map to scroll across the screen?
- >I've thought of setting up an array to hold the data in 40 pixel blocks, but
- >then how do I get that information to the screen? Can I map the memory to the
- >screen like I do for the text screen? If so how?
- >
- >I have a 486-33 and a Trident 8900 VGA card.
- >
- >Kevdog
- P.S. I'm using Turbo C++ 3.0
- --
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