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- Newsgroups: rec.games.video
- Path: sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsm!cbnewsl!conty
- From: conty@cbnewsl.cb.att.com (E. Kontei)
- Subject: TG16: Re: Fighting Street II
- Organization: AT&T Bell Laboratories
- Date: Sun, 3 Jan 1993 03:03:13 GMT
- Message-ID: <1993Jan3.030313.19438@cbnewsl.cb.att.com>
- References: <9212304015@genesis.nred.ma.us> <ibhan.725909068@husc.harvard.edu> <930101810@genesis.nred.ma.us>
- Keywords: .... 20 megs!
- Lines: 19
-
- In article <930101810@genesis.nred.ma.us>, nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
- > In article <ibhan.725909068@husc.harvard.edu> ibhan@husc8.harvard.edu (Ishir Bhan) writes:
- > >nugget@genesis.nred.ma.us (Ralph Barbagallo) writes:
- > >>[SF2 for PCE is a Hu-card]
- > >>[Not] on CD because they couldn't get the music to speed up
- > >>if they used a CD (obvioulsy)...
- > >
- > >They could easily just not use sound directly from the CD.
- > How are you supposed to speed up and slow down music on a CD?
-
- You don't. Ishir was referring to reading PCM music from the CD, instead
- of a CD-quality soundtrack. I agree with him. I think the decision was
- done to put the game on a card to entice people to buy the TG 16 without
- having to plunk down the money for a CD-ROM unit.
- --
- E n r i q u e C o n t y
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