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- Newsgroups: rec.games.video
- Path: sparky!uunet!spool.mu.edu!umn.edu!umeecs!quip.eecs.umich.edu!positron
- From: positron@quip.eecs.umich.edu (Jonathan Haas)
- Subject: Re: Fighting Street II
- Message-ID: <1993Jan2.171222.5144@zip.eecs.umich.edu>
- Keywords: .... 20 megs!
- Sender: news@zip.eecs.umich.edu (Mr. News)
- Organization: University of Michigan EECS Dept., Ann Arbor
- References: <ibhan.725909068@husc.harvard.edu> <930101810@genesis.nred.ma.us> <105920@bu.edu>
- Date: Sat, 2 Jan 1993 17:12:22 GMT
- Lines: 19
-
- In article <105920@bu.edu> shimkevi@acs.bu.edu (Sergey Shimkevich) writes:
- >
- >What do you mean by "speeding up the music"? SF2 has fixed-length sound tracks
- >which are pre-recorded. The "speeding-up" was done when the music was recorded,
- >not during gameplay. I have a SF2 soundtrack (one of the british gaming mags
- >that I bought recently had a free CD :-) and the music simply speeds up
- >approximately 20 seconds before the end of each track. There are additional
- >percussion sounds when that happens, too.
- >
-
- You are incorrect. The music in SF2 speeds up noticeably when
- one of the players is below about 50% health (At the same time,
- the "K.O." starts flashing)
-
- --
- __/\__ Jonathan S. Haas | Jake liked his women the way he liked
- \ / University of Michigan | his kiwi fruit: sweet yet tart, firm-
- /_ _\ positron@eecs.umich.edu | fleshed yet yielding to the touch, and
- \/ | covered with short brown fuzzy hair.
-