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- Path: sparky!uunet!noc.near.net!ceylon!genesis!nugget
- From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
- Newsgroups: rec.games.video
- Subject: Re: Warpspeed?
- Keywords: review SNES
- Message-ID: <9301023211@genesis.nred.ma.us>
- Date: 1 Jan 93 19:57:30 GMT
- References: <1673@tecsun1.tec.army.mil>
- Organization: Genesis Public Access Minix +1 508 664 0149
- Lines: 29
-
- In article <1673@tecsun1.tec.army.mil> carleton@tecsun1.tec.army.mil (Daniel Carleton) writes:
- >
- > I was in Babbages to get Dracula, and saw Warpspeed for SNES. Someone
- >on the net mentioned it had nice graphics with scaling, so I have two questions.
- >Fisrt, is it worth the money?
- >Second, since Mode-7 can only manipulate one object, is it always a case of
- >fighting one enemy who is rendered with Mode-7, or did they use other tricks
- >for the graphics?
- >How does it compare to Wing Commander for SNES and for IBM PC?
- >
- NO.. it does not have any real playablity... just super smooth scaling
- and nice light sourcing on the fighters. Other than that it's a VERY
- shallow game... just a bunch of repetitious dogfights linked together
- with a superficial plot. It's like Star Voyager on the NES (one of my all
- time favorite games) but just not as involved. It's worth a rental to
- see the cool graphics, but not a purchase...
-
- Anyway, here's how they did the neato combat sequences... you can only
- attack one enemy at a time. When you destroy one enemy the next ship flys
- out from the horizon... so, the ship you are dogfighting is a Mode 7
- background while the other ships are just sprites zooming around. No
- matter how much you thrust toward one of the non-targeted enemies they just
- stay in the background.. unlike Wing Commander where you can select and
- fly towards any target you want. I think Wing Commander for the SNES is
- much more fun...albeit choppy...
-
- ------
- Ralph A. Barbagallo III
- nugget@genesis.nred.ma.us
-