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- Path: sparky!uunet!spool.mu.edu!whscdp!stdnt171
- From: stdnt171@whscdp.whs.edu (-=THE JESSTER=-)
- Newsgroups: rec.games.video
- Subject: Re: Complete Chun Li Strategy Guide: SNES SFII
- Message-ID: <1993Jan1.204336.884@whscdp.whs.edu>
- Date: 1 Jan 93 20:43:36 CST
- References: <1993Jan1.091240.23839@grebyn.com>
- Organization: Washington HS, Milwaukee, WI
- Lines: 126
-
- In article <1993Jan1.091240.23839@grebyn.com>, rich@grebyn.com (Richard Lawrence) writes:
- > A Word on Joysticks
- >
- > If you are playing SFII with the default SNES control pad, you are
- > a) insane and b) must have little bitty hands.
-
- My hands are as big or bigger than most people's. As for my sanity, well I
- guess that's debatable.
-
- > My advice to ANYBODY
- > looking to get enjoyment out of this game is loose the pad instantly.
-
- This advice is rediculous for two reasons. First of all, I and many I know can
- play just fine with a standard SNES pad (I've even gotten to the point where I
- can do zangief's SPD fairly consistantly). Secondly, most sticks available
- that try to emulate the SFII arcade layout are rediculously expensive. I have
- no intention of paying as much for a joysick as I did for the game its self
- (much less pay for two of them.)
-
- Also, game play more resembles the arcade if you don't have turbo switches on
- your buttons. This strategy guide is incredibly biased in that you repeatedly
- suggest maneuvers that aren't possible without a turbo feature.
-
- > Description of Moves
- > Here is a brief summary of moves described in the manual, and what
- > they are good for.
- >
- > Shoulder Throw: <push towards opponent and hit "L">. Crucial against
- > Ken and Ryu. Note that Chun Li does *not* need to be touching the
- > character to perform a shoulder throw - she can be a little ways away.
- > Shoulder throws also work in mid-air, where they are almost
- > indefensible. Not safe to use against E. Honda.
- >
-
- This can also be done with the medium punch, or "X" button.
-
- > Head Stomp: <push down and any kick key>.
-
- This move, on the other hand, requires the medium kick or "A" button. It won't
- work with just any kick key.
-
- > This move is important
- > because with it you can hit other characters even when they are
- > "invincible". Examples: Blanka when he is electric, Bison/Honda when
- > in a torpedo
-
- These characters are not "invincible" durring these moves. All characters have
- one or more ways to knock their oponents out of these moves. The only real
- "invincible" moves in the game are the Dragon Punch (invincible on the way up,
- quite vulnerable on the way down), and Vega's purely defensive backflip, and
- even the head stomp can not get through these moves. I would also just like to
- add that the Tiger Uppercut is not invincible. I have managed to knock Sagat
- out of it a couple of times.
-
- > Note: the
- > computer opponent will follow a hurricane kick with a Dragon Punch.
- >
- > 4) Chun Li vs. Ken: First, read the above section, especially the
- > responses to attacks. Keep in mind that Ken and Ryu are *the same
- ^^^^^^^^^^^^^^^^^^^^^^^^^
- > character*. The only difference between playing the two of them on
- ^^^^^^^^^^^
- > level 7 SNES is the opening - Ryu will always start by moving towards
- > you (making him easy to throw).
- >
-
- This is simply not true. There are major differences in the way the computer
- plays these two characters. First of all, only Ken follows up the hurricane
- kick with a DP. Ryu likes to follow it up with a throw so it is dangerous to
- simply block and "let it happen". In general Ken really overuses the DP where
- as Ryu rarely uses it. This is why I find Ken a much easier oponent to defeat.
- Simply block his DPs, move in, and throw. This also seems ironic considering
- Ryu's the one who is always saying "You must defeat my Dragon Punch to stand a
- chance." then he rarely uses the thing.
-
- > 9) Chun Li vs. Vega:
- [Lengthly discussion of this match up that was a lot more complicated than it
- needed to be deleted]
-
- Just about the only thing you need to know about Vega is that if you knock him
- down, he will almost always jump immediately upon standing up.
-
- Now all you have to do with most characters (won't work with Zangief or
- Dhalsim.) is knock him down once (I usually do this by waiting for him to jump
- off the wall and jumping up over him as he lands to attack him), then keep
- jumping over him as he stands up and fierce kick/punching him back down.
- Three hits like this and he's dizzy. Slam him, then continue. Sometimes, he
- may back flip out of this sequence. Follow him with more jump attacks until
- he manges to attack you or jump onto the wall or something. Then start over.
-
- > 10) Chun Li vs. M. Bison:
- > b) STAY IN THE MIDDLE OF THE SCREEN. If you get close to the wall,
- > you are toast. Once you allow Bison the beginning of a strong
- > combination attack, it's basically over.
- >
-
- Actually, I have no problem with Bison cornering me. In fact, Bison is one of
- the easiest of the bosses if you know how to handle him. Just about the only
- way to consistantly beat him with all characters is to play DEFENSIVELY.
- Simply block all his moves (don't worry if he backs you into a corner) and wait
- for him to make a mistake. How to deal with his mistakes depends on your
- character. Some characters can easily knock him out of the air when he decides
- to back off and jump kick you. Some have good counters for when he head stomps
- you against the wall. Any character can get an easy hit in after blocking a
- head stomp in the middle of the screen. Any character can also easily knock
- him out of his torpedo when he decides to do one.
-
-
-
- Other than the comments I've made here, the strategys in the original post
- seem to work fine.
-
- --
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