home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!ub!rutgers!fdurt1.fdu.edu!wisdom.bubble.org!hourgls!Uucp-Daemon
- From: Mark.Astarita%p156.f156.n2605.z1@hourgls.fidonet.org (Mark Astarita)
- Newsgroups: rec.games.video
- Subject: Mickey
- Message-ID: <725652880.AA00285@hourgls.fidonet.org>
- Date: 28 Dec 92 04:53:31 GMT
- Sender: Uucp-Daemon@hourgls.fidonet.org
- Lines: 131
-
- -> From: wilmott@remus.rutgers.edu (ray wilmott)
- -> Organization: Rutgers Univ., New Brunswick, N.J.
-
- -> 2. Is it just me, or does anyone else think they went to far (as far
- -> as difficulty) in Castle of Illousion? I mean, it's a "Mickey
- -> Mouse" game, so you gotta figure a lot of little kids will go for
- -> it. There's no passwords to continue from places you've already
- -> gotten to. The beginnings of the 3 levels you can start from are
- -> fair enough, but out of 4 gameplayers here, NONE of us can get
- -> past any of the 3 "bosses" on those levels. Any hint/tips/cheats?
-
- Ray, this should help - Hints on how to beat EVERY Mickey Boss, plus a
- couple of extra hints:
-
- *****SPOILER ALERT*****SPOILER ALERT******SPOILER ALERT****SPOILER**
-
- ********** Mickey Mouse Assorted Hints and Tricks*******************
-
- Get a Maximum of 10 Lives:
-
- If you got the time, we got the hint. We assume by now
- everyone has figured out the rope and the butterfly trick (in
- Level One, at the second swinging rope, hang on the rope, let the
- butterfly fly into you, and collect 200 points). That one seemed
- pretty pointless, since you need 50,000 points for an extra life.
- Well, there is another way, but we don't like it much better,
- 'cause it still takes some time. Just before the Exit in Level
- 2-2, there is a Jack-In-The-Box. Kill it. Now walk to the left,
- and there will be a bag of power-ups and 1000 points. Walk back
- to the right, stop at the question mark, go back to the left, get
- the bag again, and so on and so on.
-
- If you like this one, and you have Batman, read our file
- on Batman. There is a similar bug in the game, where the extra
- life symbol keeps showing up, whenever the screen scrolls. Least
- that one is a little faster!
-
-
- Where are the secret rooms?
-
- Ok, here they are, by level:
-
- Level 1-1: To find Level One's secret passage jump down
- from the second angled ledge and go underground. The first
- passageway to the left has a false wall which Mickey can pass
- through. At the end of the passageway there's a variety of bonus
- goodies.
-
- Level 1-2 - At the cliff between the third and fourth
- rope, under you, is a room with ten apples. Drop off the left
- side of the cliff and you will hit it.
-
- Level 1-4 - At the hole before the 5th tree, jump down
- and walk to the left, through the wall, and there is a room with
- a 1-up and two stars.
-
- Level 3-1 - At the first hole, jump in. Walk to the left,
- through the wall, and you get another 1-up, 10 apples and 3
- stars.
-
- Level 4-3 - Find the tea cup, and jump in. There are lots
- of items in there, but don't hit the sugar cubes!
-
-
- Ghost Mickey!
- Hold down A, B, and C, then press Start. You will now be
- able to fly through the air, walls, enemies, and items! Repeat to
- return to normal.
-
- How do I defeat the Tree Stump?
-
- This boss is easy, just get its timing down. It will roll to the
- left, jump over it. It will go to the left side, and come back, jump
- again. After it rolls up the tree, it will come back down with a thud,
- knocking apples off of the tree. Avoid the apples, and jump on the
- stump. Move to the left of the stump, and repeat this until he dies.
-
-
- How do I kill the Toyland Boss?
-
- Stay to the left or the right, and crouch in a corner and he cannot
- touch you. Stay there until he stops punching. Or, if you are more
- daring, since he will always jump toward you, and you can run under him
- while he jumps, and crouch every time he punches. He cannot hit you if
- you crouch. Wait for the springs to be released, and then jump on him.
- Repeat this a few times, and you will defeat him.
-
- In the Third Stage of the Third Level, how do I get farther between
- underground gaps before the rapid waters come back up?
-
- This takes some practice, and once you get the timing right, the level
- can be completed. Take the level one platform at a time. Keep in mind
- that the only water that will sweep Mickey away is the dark blue water
- at the very bottom. Just wait on the platform and as soon as the water
- goes below that dark blue level fall to the ground and run under and
- then quickly jump to the next platform. The final jump is a fake. It is
- too long for you to jump......but you don't have to. Just start to run
- as the water goes down, and the Exit is just off of the screen to the
- right way. You may need to run and jump to get to the Exit platform.
-
-
- How do I get past the Green Monsters at the End of Level 3?
-
- Stand right next to the totem pole. The creatures will not hurt
- you as they come in and out of the totem pole if you stand there.
- You can either jump on top of them when they have just landed or
- first throw objects across the screen to weaken them, and then
- dodge the side-to-side movement, and then it will disappear and
- the next one comes out. There are five creatures to deal with.
- You may need to adjust your position near the totem pole for the
- last three, but the same stragety works for all of them.
-
-
- How do I kill Mizrabel?
-
- The best defense is to stay on the midlevel platforms on the right and
- left and wait to attack her. Wait until she appears in the center on the
- bottom (6:00 o'clock position). If she appears anywhere else, hide or
- crouch if she shows up at "3:00" or "9:00", go to the opposite side, and
- duck. If she shows up at the top, go to the bottom and crouch next to
- the center platform.
-
- ========================================================================
- This hint file
- was obtained from The Gamers' Exchange BBS, the ONLINE source of
- hints, cheats, codes, reviews and walkthroughs for all video game
- systems. 201-509-7324. Multiline at all speeds.
- ========================================================================
-
-
- * Origin: (1:2605/156.156)
-