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- Path: sparky!uunet!olivea!sgigate!odin!sgihub!zola!tweezers!portuesi
- From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
- Newsgroups: rec.games.video
- Subject: Re: Home Video Games History
- Message-ID: <u7l90ac@zola.esd.sgi.com>
- Date: 29 Dec 92 23:48:15 GMT
- References: <g6m2yxg@rpi.edu> <1992Dec18.164854.20287@admiral.uucp> <1992Dec21.205819.13471@gallant.apple.com> <1h811qINNsll@early-bird.think.com>
- Sender: news@zola.esd.sgi.com (Net News)
- Organization: Silicon Graphics, Inc. Mountain View, CA
- Lines: 18
-
-
- In article <1h811qINNsll@early-bird.think.com>, laird@think.com writes:
-
- > I don't know if I'd agree with "too complex for people of its time" -- if
- > anything, videogame controls have gotten simpler over time. Look at the
- > way videogames pulled back from early attempts at analog joysticks,
- > multidimensional controls, etc., and standardized on the "least common
- > denominator" 8-direction joystick with one or two buttons.
- >
-
- There are exceptions. Look at the SNES game controller for an
- example of a contemporary piece of game hardware with complex
- controls. The Genesis also sports three firing buttons.
-
- m.
-
- --
- Michael Portuesi Silicon Graphics, Inc. portuesi@sgi.com
-