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- Newsgroups: rec.games.video
- Path: sparky!uunet!think.com!ames!purdue!mentor.cc.purdue.edu!expert.cc.purdue.edu!rusbasan
- From: rusbasan@expert.cc.purdue.edu (Bob Rusbasan)
- Subject: Re: Wonder Dog [SEGA CD]
- Message-ID: <C01IJu.15y@mentor.cc.purdue.edu>
- Sender: news@mentor.cc.purdue.edu (USENET News)
- Organization: Purdue University Computing Center
- References: <1hnbnbINN7jv@usenet.INS.CWRU.Edu> <Bzzn3z.4B6@ais.org>
- Distribution: na
- Date: Tue, 29 Dec 1992 21:33:30 GMT
- Lines: 25
-
- In article <Bzzn3z.4B6@ais.org> mfrose@ais.org (Martin Rose) writes:
- [ interesting and helpful review of Wonder Dog deleted ]
-
- Thanks for the review, but could you answer a few other questions.
- First of all, does this game save high scores to the CD's memory?
- Like others, I've found that high scores can add a lot of fun to
- a game, but I doubt that this game saves them.
-
- Secondly, does this game allow you to save your game? If not, then
- I would consider this a serious design flaw. Platform games are fun,
- but as they've gotten bigger and bigger and take longer and longer
- to finish, it's harder to finish them in ones sitting. After a while
- it ceases to be fun. If it could be broken up into smaller intervals
- of playing then the entertainment value would shoot WAY up. For example,
- I almost never play Kid Chameleon, but if it let me save my game I
- would probably play it all the time (for maybe an hour at a time
- every few days).
-
- Again, thanks for the great review.
-
- --
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- / Bob Rusbasan | Dance to the tension \
- / rusbasan@expert.cc.purdue.edu | of a world on edge \
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