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- Path: sparky!uunet!paladin.american.edu!gatech!usenet.ins.cwru.edu!cleveland.Freenet.Edu!ar903
- From: ar903@cleveland.Freenet.Edu (Robert Taylor)
- Newsgroups: rec.games.video
- Subject: Re: Wanted: SNES codes for game genie
- Date: 29 Dec 1992 08:59:09 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 61
- Message-ID: <1hp40tINNaam@usenet.INS.CWRU.Edu>
- References: <1992Dec25.090659.4316@microsoft.com> <1992Dec23.223600.28984@seas.gwu.edu>
- Reply-To: ar903@cleveland.Freenet.Edu (Robert Taylor)
- NNTP-Posting-Host: slc10.ins.cwru.edu
-
-
- In a previous article, matthews@microsoft.com (Matthew Sorrels) says:
-
- >Here are two interesting Street Fighter II codes:
- >
- >DDBE-0FD9 Makes player invisible when made dizzy. While invisible
- > you cannot be hit. Fireballs seem to work as do most
- > throws, but punches and kicks don't connect. You can
- > tell where you are by your shadow. Real handy on Level 7
- > as Bison loves to make you dizzy.
- >
- >DD80-AD64 This is a modification of a code in the book. If you do
- > this and then lose the first round it will look like the
- > entire fight is over, but you will get credit for a win
- > If you win a fight the game locks up, so don't throw
- > any blows. You must turn off the genie at M.Bison because
- > if he wins then you win, but it gets confused and crashes.
- >
- >Using these two codes its super easy to see the cool final screen on
- >level 7. Enter both codes. Don't throw any moves you will still
- >advance through the players. When you get to Bison, let him make
- >you dizzy. You will become invisible, then turn off the genie and
- >crush him with throws. The next round will start, turn the genie
- >back on. Let him make you dizzy, you become invisible turn off the
- >genie and crush him again. Game over. While working you way through
- >the other players if one of them makes you dizzy just wait out the
- >time limit if you didn't throw any blows they will win the round
- >but you will still advance.
- >
- >For anyone thinking about getting a genie, its not that bad. But the initial
- >set of codes is a bit weak(mostly older games). But for Contra III and
- >Smash TV they really are useful. Its also nearly impossible to "guess"
- >codes. A friend and I must have went through 40-100 sets of 5 codes
- >before we found the dizzy makes you invisible trick, without the
- >dissy code in the book as a good starting memory address it would have
- >been impossible. Too bad they didn't put a hex dumper into the genie,
- >at least then you could have a chance at makeing your own codes.
- >Perhaps a console copier isn't a bad idea after all 8->
- >
- >
- >Matt Sorrels
- >matthews@microsoft.com
- >Standard Disclaimers Apply.
- >
-
- Here's own I found (it took forever!)
-
- eeb2-df01 = when you throw your opponent (they must not land on the very
- edges of the screen or it won't work) you will teleport (along with
- them) and you will do no damage to them. It looks cool and it works with
- guiles and chun li's air thorws (not guile back breaker) I can't get it
- to work with zangief.
-
- It's good for a set up to combo's!
-
-
- --
- french hawk
- ar903@cleveland.freenet.edu
- International Snack Professionals
- 702-594-7322
-