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- Newsgroups: rec.games.video
- Path: sparky!uunet!gatech!destroyer!ais.org!mfrose
- From: mfrose@ais.org (Martin Rose)
- Subject: Re: Wonder Dog [SEGA CD]
- Message-ID: <Bzzn3z.4B6@ais.org>
- Organization: UMCC
- References: <1hnbnbINN7jv@usenet.INS.CWRU.Edu>
- Distribution: na
- Date: Mon, 28 Dec 1992 21:16:45 GMT
- Lines: 78
-
- In article <1hnbnbINN7jv@usenet.INS.CWRU.Edu> aa792@cleveland.Freenet.Edu (Nick Poulos) writes:
- >
- >I went to Babbages Saturday and they said they got in and sold out
- >this SEGA CD already. Has anybody tried Wonder Dog? Is it as good as the
- >hype?
-
- Heh...tell me about it. The local EB didn't have any left, and I got the
- very last copy at the Cabbage's right across the way. Only the seventh game
- I've bought the last in the store of in my life. B)
-
- WONDER DOG is definitely a platform game, falling well into the TDC category
- (Too Damn Cute). The game was programmed by Core Design Group, the same
- team that created Chuck Rock. Like CR, WD is littered with those hilarious
- cartoon sound effects. The BGM is pulled entirely from the CD, and the
- intro is a full-screen animated cartoon which should be watched in its
- entirety at least once.
-
- Graphics and visual effects are above average, if a little cluttered. Enemy
- animation is good, bosses (ack ack ack) are large, mobile and amusing,
- backgrounds have plenty of color and parallax, and foregrounds contain
- plenty of distracting objects, some of which can be interacted with, others
- which hide enemies who pop out as you go by. I have yet to see any
- gratuitous use of scaling/rotation in this game, but I may just not be
- paying attention.
-
- But you don't give a rip about any of that; you want to know about the GAME.
- Right? Right. :)
-
- Well, the start-up difficulty is no great shakes. Bunny Hop Meadow (the
- first level, composed of three zones) exists to help you get the hang of
- controlling WD, with running jumps, glides and slides. There is a LOT of
- hidden stuff to find, including holes you dig into the ground, invisible
- platforms, and bonus stages you enter by walking on the correct spot on the
- screen. Levels have no time limit, so you can explore at your leisure.
- End-of-level bosses aren't very difficult, though some levels make up for
- that deficiency. I'm on Planet Wierd and having a rough time of it.
-
- There are three sore points in this game. Firstly, the worst character
- animation in the game belongs to WD himself. On the screen, he appears to
- always occupy the dimensions of a square box, filling it at all times,
- making him rather nondescript to the game-player's eye. When he runs, his
- feet don't move nearly fast enough to maintain his speed, so I guess he's
- doing the Wonder Dog Shuffle. After playing Sonic for a while, this gets to
- be a little annoying, as Sonic's feet always look like they're moving fast
- enough.
-
- Secondly, there's the display. More often than I'd like, you are literally
- taking leaps of faith because you just can't see where you're supposed to be
- landing yet. That's not so bad in and of itself -- when such a jump is
- needed, the landing platform is more than large enough to accommodate an
- overzealous glide. The real problem comes when the platform is small and
- nearby. See, part of your display is a picture of WD's face at the bottom
- center, which tells you how healthy you are (WD dies after three hits).
- This display always appears directly beneath you, so you can't see if you
- have something to land on or not, as it's actually somewhat larger than your
- on-screen character. What a nuisance.
-
- Thirdly, control has a couple rough edges. The starting set-up is not RoS
- Compliant, though that's easy enough to fix in the Options/Control screen.
- WD fires little star-shots (up to four on-screen at a time), whose angle of
- fire is controlled by how long the fire button is held before releasing.
- Yes, it's an R-Type firing scheme. Unfortunately, the speed at which the
- angle adjusts makes firing straight ahead quite difficult. (The
- over-reaction of the controls is also no minor headache while navigating the
- menus while setting up the game.)
-
- Despite all gripes, though, it's a solid, if standard, game. Unless I'm
- mistaken, this is precisely what the Sega CD's major detractors have been
- screaming for all this time. >:-) Besides, the opening monologue may be
- corny, but its acting is far superior to Prince of Persia's cheesy intro. B)
-
- I give it two thumbs. (Not up or down; they're just there. I'm still
- working on the game.)
- --
- PCHammer: Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
- -----------------------------------------------------------------------------
- "Think of it, Batman; to never again walk on a summer's day with a hot wind
- in your face and a warm hand to hold. Oh, yes -- I'd KILL for that."
-