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- Newsgroups: rec.games.video
- Path: sparky!uunet!blaze.cs.jhu.edu!godel!arromdee
- From: arromdee@godel.cs.jhu.edu (Ken Arromdee)
- Subject: Re: How do you add a language switch to the "LATEST" Genesis?
- Message-ID: <1992Dec26.021639.23752@blaze.cs.jhu.edu>
- Keywords: Genesis
- Sender: news@blaze.cs.jhu.edu (Usenet news system)
- Organization: Johns Hopkins University CS Dept.
- References: <1992Dec25.234521.6176@netcom.com>
- Date: Sat, 26 Dec 1992 02:16:39 GMT
- Lines: 25
-
- In article <1992Dec25.234521.6176@netcom.com> harve@netcom.com writes:
- > I previously added a language switch to an older Genesis, but I had
- >to return it because of an overheating problem--after about
- >half an hour the games would start locking up. This occured about a
- >month after I made the switch--most likely due to the board design. My old
- >Sonic Genesis had a solid rectangular heat sink, long jumper wires,
- >and the full-size 68000 cpu.
- > I was surprised when I opened up the newer Sonic Genesis. The board
- >has been redesigned somewhat. It now has a fin-type heat sink, no jumper
- >wires, fewer chips, and a mini-square 68000 cpu. I couldn't find any
- >jumpers on the board: i.e. jp1-4. Does anybody know of a way to add a
- >language switch to the latest Genesis design?
-
- Good question. The information I have said that the jumpers in question
- hadn't changed even though some other stuff did. Maybe there was more than
- one revision (the second not being noticeable since there was no visible
- change like the "Produced by" screen)?
-
- I guess it's time to change the FAQ. And I just posted it too....
- --
- "the bogosity in a field equals the bogosity imported from related areas, plus
- the bogosity generated internally, minus the bogosity expelled or otherwise
- disposed of." -- K. Eric Drexler
-
- Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, arromdee@jhunix.hcf.jhu.edu)
-