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- Newsgroups: rec.games.video
- Path: sparky!uunet!spool.mu.edu!sdd.hp.com!cs.utexas.edu!convex!news.utdallas.edu!corpgate!brtph560!brtph346!andrewg
- From: andrewg@brtph346.BNR.CA
- Subject: Re: 16 bit graphics or cpu?
- Message-ID: <1992Dec24.152255.29419@brtph560.bnr.ca>
- Sender: news@brtph560.bnr.ca (Usenet News)
- Reply-To: andrewg@brtph346.BNR.CA
- Organization: Bell-Northern Research Ltd.
- References: <1992Dec21.223418.12136@clark.edu> <1992Dec22.013710.10535@netcom.com> <Bzprrx.2Jos@austin.ibm.com> <1992Dec23.193232.3570@clark.edu>
- Date: Thu, 24 Dec 1992 15:22:55 GMT
- Lines: 44
-
- In article <1992Dec23.193232.3570@clark.edu>, gsnow@clark.edu (Gary
- Snow) writes:
- |>In article <Bzprrx.2Jos@austin.ibm.com>
- bbishop@crusader.torolab.ibm.com writes:
- |>>
- |>>With the processing power of the SNES and the SNES/CD unit, it is
- suppose to
- |>>be able to have a couple of X stations attached to it. It also should still
- |>>have plenty of computing power left over because of the 16 bit and 32 bit
- |>>processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit
- ^ 32 bit).
- |>>There are a lot of non technical people out there who dont realize that you
- |>>get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
- |>>a 32 bit processor. The MHz it operates at will be increased as well... The
- |>>SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
- |>>making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
- |>>be able to handle bitmaps.
- |>
- |>Where did you get this info??? Also combining two processors doesn't
- |>increase the number of bits of a console or computer, unless they
- |>are super scalar CPUs, which they are not. I am a technical person, and
- |>if you know a way to do the above, let me know, I would like to invest
- |>a little money in something that could revolutionize the computer
- |>industry.
- |>
- |>Gary
- |>
- |>--
- |>-----
- |>Gary Snow
- |>uunet!clark!gsnow or gsnow@clark.edu
- To the humor impaired THIS WAS A JOKE !!!!!! I found it rather amusing.
- I captures
- very well the Technical misinformtion the Video Games Manufacturers put
- out. The
- worst offenders being Neo Geo who call their 16 Bit system 24 Bit, and
- Nintendo
- who call their 8 Bit Super Nintendo 16 Bit. At least Sega don't call
- their 16 Bit
- system 24 Bit (counting the Z80 like Neo Geo) or 32 Bit (counting
- internal register
- size like Nintendo would).
-
- Andrew Grant
-