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- Path: sparky!uunet!gatech!emory!wupost!csus.edu!netcom.com!netcomsv!terapin!btribble
- From: btribble@terapin.com (Bobby Tribble)
- Newsgroups: rec.games.video
- Subject: Sonic 2: Missing levels
- Message-ID: <btribble.2x12@terapin.com>
- Date: 23 Dec 92 23:47:09 PST
- Organization: BBS
- Lines: 56
-
- Okay, to start off, I don't endorse game copiers at all and wouldn't be posting
- a message related to them unless I thought it was IMPORTANT. That out of the
- way, I'll start...
-
- A while ago, my friend with a MGH got a buncha discs of games (piracy, tsk tsk)
- from one of his friends. One of those was a prototype version of Sonic 2.
- After playing a while, I wondered if the old Sonic 1 level skip trick would
- work. It did. It brought a screen much like the first sonic, with selections
- for all the levels, bonus level, and sound select (there was no bonus level
- programmed in the game yet). I got to play the final version of Sonic 2 today
- (I know, the U,D,L,R trick doesn't work on the final one) and could finally
- tell the differences between the two (BTW, I got up to the robot Sonic, which I
- assume is the second to last boss on the last stage).
-
- First level missing: Hidden Palace Zone (parts one and two)! This stage was
- too nice looking and too far along to be yanked from the cart. I'm personally
- hoping it's put into the CD version. You might have seen a picture of the
- level, the enemies are robotic Rex dinosaurs and bats, and the background is
- angular rocks, pulsing green emeralds, and some small waterfalls and more
- puslating emeralds in the far background. The music is #03 in the OPTIONS
- sound test in the final release version (not used in the normal game, but used
- in the vs. mode when you play the cavern level, my fave music, BTW) There are
- neat green bridges that glow where you stand on them as you walk across them.
- There's also tubes and a 1-up monitor with Tails' picture on it. The level
- played until a part where I was trapped between a ramp that was too steep to
- walk or dash up and a big green emerald diamond that was blocking a tube. I
- tried to jump on it, push it, spin into it, but nothing worked. Level two was
- not started.
-
- The other level that I haven't seen mentioned anywhere but is missing:
- Wooden Zone (parts one and two)!
- The theme of this level is that you're in a forest in the treetops. There is a
- real nice wood effect on the trees. The background is leaves. This level was
- barely started, you walk a little, through a log, then to a ramp that leads to
- a platform that's blocked! (oh, how I wish the debug mode also worked!) That's
- about all that I can say about that level, there weren't any enemies or
- anything. The music is the same as that zone in the underground mine.
-
- I don't know anything about the desert level with sand and cactii...It wasn't
- in the final release or the pre-release version of Sonic 2 that I played. I
- guess it's in a version somewhere in-between the two (anyone have THAT? :)
-
- There are of course other things that are different, some of the music is
- changed a little, there are menus to choose the vs mode (not available in the
- prerelease version, but shown in the play-self demo screens). Anyhooz, if you
- want to know any more, just ask me and I'll try to remember (my friend deleted
- the prerelease game since he got the final version).
-
- Also if you want to know anything about Super Shinobi 2, he got that too, but
- it was an EARLY EARLY version. I mean barebones... If anyone is REALLY
- interested, I can post about that too, but a lot of the stuff will probably
- change by the final release...
-
- Bobby Tribble |8')
- -=-=-=-=-=-=-=-=-=-=-
- btribble@terapin.com
-