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- Newsgroups: rec.games.video
- Path: sparky!uunet!spool.mu.edu!nigel.msen.com!hela.iti.org!ais.org!mfrose
- From: mfrose@ais.org (Martin Rose)
- Subject: Re: [GEN] Streets of Rage 2
- Message-ID: <BzqxGw.B6D@ais.org>
- Organization: UMCC
- References: <Bzq4FJ.4n4@ais.org> <1992Dec24.010535.19535@adobe.com>
- Distribution: na
- Date: Thu, 24 Dec 1992 04:22:06 GMT
- Lines: 65
-
- In article <1992Dec24.010535.19535@adobe.com> mmwang@adobe.com (Michael Wang) writes:
- >In article <Bzq4FJ.4n4@ais.org> mfrose@ais.org (Martin Rose) writes:
- >>Blaze Fielding...well, aside from the obvious physical things B) , there's
- >>really nothing in particular to recommend her. She has the Hadouken, and
- >>the slam-throw, but that's it. Attempting to use the Kikousho usually just
- >>gets you hurt.
- >
- >I disagree. I can do just as well with her as I can with Axel. I don't
- >have any problems with her jump slash, and it is almost as good as
- >Axel's DP. It does slightly less damage, but it has better range so it
- >is easier to tag a bunch of enemies with it.
-
- Unless that crowd happens to contain a Skinhead or two, in which case
- they'll knock you out of the sky without thinking twice. I don't consider
- myself being "ganged up on" when they're far enough away to use the
- jump-slash safely. (BTW, I re-read the manual; I think calling this
- "Kikousho" was an error.)
-
- > Her directional special
- >attack is also much better than Axel's since it can hit enemies from a
- >distance. With Axel's move, you have to be standing right next to
- >somebody, which is difficult to do with many of the bosses.
-
- That depends...many of the bosses grab you, which is the situation where
- Axel's move is best played out. (I accidentally did this to Bald Bull once;
- you should have seen the look on his face. :) )
-
- However, this probably also touches on my greatest weakness while playing
- SoR2; I seldom, if ever, use special attacks, especially directed specials.
- It's an old reflex I've had built up ever since the days of Defender, when I
- trained myself not to press Smart Bomb unless there was NO DOUBT that I
- would NOT survive if I didn't...I've been allergic to Super-Weapons ever
- since. (Is this a form of trauma? :) ) So I really don't consciously rate
- the usefulness of special attacks. (You may have wondered about the lack of
- comment concerning Max's shoulder charge and Skate's corkscrew kick.)
-
- > Also, her
- >back defense move (B+C together) is the best among the four since it
- >will knockdown opponents in front and behind her. It has helped me
- >escape from many a tight spot.
-
- Oops...forgot about the backward sweep when I wrote this. You're right,
- it's a great move. I've been getting a lot of use out of Skate's backflip,
- though it has the same problems I experience with Blaze's jump-slash.
-
- >>The music in this game just cries out to be played LOUD through your stereo.
- >
- >I love the ending theme especially. It is much better than the ending
- >theme in SoR 1.
-
- Heh...no kidding! I sometimes wondered if The Great Yuzo Koshiro actually
- wrote that sappy melody. Thank goodness we get a closing song with a beat
- to match the game this time! The Mr.X music is also much cooler, along with
- the entirety of Level 8.
-
- 'Djever notice that BGM 01, the techno-remix of BGM 00, isn't played
- anywhere in the game? And how about BGM 03, the slowed-down version of
- BGM 02? Oh well, bonus jukebox material. :)
-
- And I'll still only be parted from it over my dead CPU. >:-)
- --
- PCHammer: Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
- -----------------------------------------------------------------------------
- "Think of it, Batman; to never again walk on a summer's day with a hot wind
- in your face and a warm hand to hold. Oh, yes -- I'd KILL for that."
-