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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!rutgers!rochester!galileo.cc.rochester.edu!uhura.cc.rochester.edu!hm002b
- From: hm002b@uhura.cc.rochester.edu (PRIMUS SUCKS!)
- Newsgroups: rec.games.video
- Subject: Re: >Anti-aliasing
- Keywords: alias
- Message-ID: <1992Dec24.000549.7444@galileo.cc.rochester.edu>
- Date: 24 Dec 92 00:05:49 GMT
- References: <1hamt1INNpsu@leela.CS.ORST.EDU>
- Sender: news@galileo.cc.rochester.edu
- Organization: University of Rochester (Rochester, NY)
- Lines: 21
- Nntp-Posting-Host: uhura.cc.rochester.edu
-
- In article <1hamt1INNpsu@leela.CS.ORST.EDU> yoshi@atlantis.CS.ORST.EDU (Yoshi the Dino) writes:
- >
- > This so called "anti-aliasing" is a MODE on the SNES. MODE 7,
- >if I remember correctly. Basically, its a "fake" (I use this term very
- >loosely) fat-bits mode... a zoom mode, if you will.
- >
- > The GENESIS has this capability also, but only if the programmer
- >has written or gotten the code to do it; while the awesome SNES has a
- >built-in "call" for it. This is why the SNES doesnt flicker also... much
- >of the GENESIS sprite routines are (I do believe) coded, and are not in
- >the firmware. On the other hand, the SNES has its own built-in. Very
- >cool. Very handy for the programmer also.
- >
- > Anyways. Keep in touch.
- >
- > Yoshi.
-
- I have been wondering, exactly what is my SEGA-CD player capable of? Does it
- have all of this MOde 7 mumbo jumbo, scaling and rotation built it? Is it as
- good as the SNES's capabilities as far as Scaling, zooming and rotation?
- PS
-