home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!rutgers!flop.ENGR.ORST.EDU!leela.CS.ORST.EDU!atlantis.CS.ORST.EDU!yoshi
- From: yoshi@atlantis.CS.ORST.EDU (Yoshi the Dino)
- Newsgroups: rec.games.video
- Subject: >Anti-aliasing
- Keywords: alias
- Message-ID: <1hamt1INNpsu@leela.CS.ORST.EDU>
- Date: 23 Dec 92 21:49:21 GMT
- Organization: OSU CS Outreach Services, Corvallis, Oregon
- Lines: 15
- NNTP-Posting-Host: atlantis.cs.orst.edu
-
-
- This so called "anti-aliasing" is a MODE on the SNES. MODE 7,
- if I remember correctly. Basically, its a "fake" (I use this term very
- loosely) fat-bits mode... a zoom mode, if you will.
-
- The GENESIS has this capability also, but only if the programmer
- has written or gotten the code to do it; while the awesome SNES has a
- built-in "call" for it. This is why the SNES doesnt flicker also... much
- of the GENESIS sprite routines are (I do believe) coded, and are not in
- the firmware. On the other hand, the SNES has its own built-in. Very
- cool. Very handy for the programmer also.
-
- Anyways. Keep in touch.
-
- Yoshi.
-