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- From: gsnow@clark.edu (Gary Snow)
- Newsgroups: rec.games.video
- Subject: Re: 16 bit graphics or cpu?
- Message-ID: <1992Dec23.193232.3570@clark.edu>
- Date: 23 Dec 92 19:32:32 GMT
- Article-I.D.: clark.1992Dec23.193232.3570
- References: <1992Dec21.223418.12136@clark.edu> <1992Dec22.013710.10535@netcom.com> <Bzprrx.2Jos@austin.ibm.com>
- Organization: Clark College, Vancouver, Wa. USA
- Lines: 26
-
- In article <Bzprrx.2Jos@austin.ibm.com> bbishop@crusader.torolab.ibm.com writes:
- >
- >With the processing power of the SNES and the SNES/CD unit, it is suppose to
- >be able to have a couple of X stations attached to it. It also should still
- >have plenty of computing power left over because of the 16 bit and 32 bit
- >processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit ^ 32 bit).
- >There are a lot of non technical people out there who dont realize that you
- >get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
- >a 32 bit processor. The MHz it operates at will be increased as well... The
- >SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
- >making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
- >be able to handle bitmaps.
-
- Where did you get this info??? Also combining two processors doesn't
- increase the number of bits of a console or computer, unless they
- are super scalar CPUs, which they are not. I am a technical person, and
- if you know a way to do the above, let me know, I would like to invest
- a little money in something that could revolutionize the computer
- industry.
-
- Gary
-
- --
- -----
- Gary Snow
- uunet!clark!gsnow or gsnow@clark.edu
-