home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!dtix!mimsy!afterlife!tecsun1!carleton
- From: carleton@tecsun1.tec.army.mil (Daniel Carleton)
- Newsgroups: rec.games.video
- Subject: Re: 16 bit graphics or cpu?
- Message-ID: <1648@tecsun1.tec.army.mil>
- Date: 23 Dec 92 17:44:01 GMT
- References: <1992Dec21.223418.12136@clark.edu> <1992Dec22.013710.10535@netcom.com> <Bzprrx.2Jos@austin.ibm.com>
- Organization: U.S. Army Topographic Engineering Center, Ft. Belvoir, VA.
- Lines: 17
-
- bbishop@crusader.torolab.ibm.com writes:
-
-
- >With the processing power of the SNES and the SNES/CD unit, it is suppose to
- >be able to have a couple of X stations attached to it. It also should still
- >have plenty of computing power left over because of the 16 bit and 32 bit
- >processors, making it the eqivalent of 1.2X10^24 bit machine (16 bit ^ 32 bit).
- >There are a lot of non technical people out there who dont realize that you
- >get can get a 1.2X10^24 bit processor eqivalent from a 16 bit processor and
- >a 32 bit processor. The MHz it operates at will be increased as well... The
- >SNES operates at (roughly 3 MHz) but the new CD unit will operate at 50 MHz
- >making the total 7.17X10^23 MHz (3 MHz ^ 50 MHz)... So this machine should
- >be able to handle bitmaps.
- >
- >Brad
- Is this a satire of neo-Geo's 16+8=24 scheme!? why would you want
- X-terminals for an SNES?
-