home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!ogicse!clark!gsnow
- From: gsnow@clark.edu (Gary Snow)
- Newsgroups: rec.games.video
- Subject: Re: Wing Commander
- Message-ID: <1992Dec23.183639.1972@clark.edu>
- Date: 23 Dec 92 18:36:39 GMT
- Article-I.D.: clark.1992Dec23.183639.1972
- References: <1992Dec21.194338.8361@clark.edu> <Bzp6vs.1w0@unix.amherst.edu>
- Organization: Clark College, Vancouver, Wa. USA
- Lines: 74
-
- In article <Bzp6vs.1w0@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
- >Gary Snow (gsnow@clark.edu) wrote:
- >:
- >:I didn't think the controls were all that bad, they were logically layed out,
- >:theres just alot of them......its much the same situation on the IBM version,
- >:the first time I played it, I though the controls were out of hand.
- >
- >The fact that there are a lot of them is not the problem. The problem is
- >that they are all equally hard to get to. Some way to get to the common
- >commands in a hurry would have been appreciated. On the PC, you can
- >spend five minutes and learn the basic commands, while the SNES version
- >is going to take a while longer to get the contortionist manuevers down.
-
- To each his own, maybe I'm just a quick study, or maybe you just need a
- different contoler.
-
- >:The colors look pretty good on my video montior, quite comparable to a SVGA
- >:486 with .28 dot pitch color monitor. And I have seen the term "fuzziness"
- >:describe SNES graphics before, but I find that most people say that because
- >:there is so much color blending going on that they can't see the edges of
- >:different colors, unlike on my Genesis where there is only 64 colors
- >:available on the screen at once, so it appears to look sharper because color
- >:edge it more defined (less colors to work with in blends). All in all its
- >:not "fuzzy" at all.
- >
- >I have two complaints about what was just said. First of all, the
- >graphics were designed to be used on a satndard television. If they
- >can't look good on the device they were intended for, they are not good.
- >A monitor is nice, but it is not the standard output device for most of
- >the people using a SNES.
-
- I am using what most people use with their SNES, its a Standard 21" NEC
- TV, with a TV/Video button, in video mode (like most current TV's) its
- a video monitor that uses the rear RCA plugs instead of the RF coaxial
- plug.
-
- >The other thing I have to commment on is the fuzziness issue. If there
- >is a lot of color blending going on, don't you think that qualifies as
- >a definition of "Fuzzy?"
-
- No. Fuzzy infers that its somewhat out of focus....its not.
-
- >I mean, if it is indistinct because of color blending, then shouldn't
- >the colors be blended a little less?
-
- You would then get what is known as banding, which is not at all desirable,
- and present in a great many Genesis games because of the lack of on screen
- colors.
-
- >SNES graphics have a tendency to use all of those colors it can display
- >on the screen for no good reason.
-
- "No Good Reason"....I've never heard of a game that used too many colors,
- have you?
-
- >A game doesn't have to be anti-aliased into oblivion because it *can*
- >and that is what it seems frequently happens on SNES games, too many
- >colors thrown in because they can be, not because they are relevant
- >to the image being drawn.
-
- Most images use MORE then 256 colors, look around you. All I can say is,
- if you got the colors, why not use them.....again, I've never heard of a
- game that had too many colors.
-
- >later days!
-
- You too, and Merry Christmas.
-
- Gary
-
- --
- -----
- Gary Snow
- uunet!clark!gsnow or gsnow@clark.edu
-