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- Newsgroups: rec.games.video
- Path: sparky!uunet!almserv!usenet
- From: bsim@quark (Ben Sim)
- Subject: Anti-aliasing
- Message-ID: <1992Dec23.135408.21556@almserv.uucp>
- Sender: usenet@almserv.uucp
- Nntp-Posting-Host: quark
- Organization: Fannie Mae
- Date: Wed, 23 Dec 1992 13:54:08 GMT
- Lines: 13
-
-
- dethomas writes:
-
- : A game doesn't
- : have to be anti-aliased into oblivion because it *can* and that is what
- : it seems frequently happens on SNES games, too many colors thrown in
- : because they can be, not because they are relevant to the image being
- : drawn.
-
- What's meant by that statement? anti-aliasing improves the smoothness of
- the graphics, hence better graphics. What's irrelevant about better
- graphics on a video game? I guess you like crude graphics ala the old
- Atari 2600.
-