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- From: dethomas@unix.amherst.edu (Dennis E Thomas '**)
- Subject: Re: Wing Commander
- Message-ID: <Bzp6vs.1w0@unix.amherst.edu>
- Sender: news@unix.amherst.edu (No News is Good News)
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- Organization: Cissalda Night Clubs Inc.
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- References: <1992Dec21.194338.8361@clark.edu>
- Date: Wed, 23 Dec 1992 05:50:16 GMT
- Lines: 56
-
- Gary Snow (gsnow@clark.edu) wrote:
- : In article <BzKoup.Kn2@unix.amherst.edu> dethomas@unix.amherst.edu (Dennis E Thomas '**) writes:
- : >Whoa! Are we talking about the same game? I found the controls of the
- : >SNES version abominable. They are complicated, and almost impossible to
- : >pull off in the middle of combat. It would be nice to be able to use the
- : >communications, without having to take so long that your going to get
- : >shot all to hell.
- :
- : I didn't think the controls were all that bad, they were logically layed out,
- : theres just alot of them......its much the same situation on the IBM version,
- : the first time I played it, I though the controls were out of hand.
-
- The fact that there are a lot of them is not the problem. The problem is
- that they are all equally hard to get to. Some way to get to the common
- commands in a hurry would have been appreciated. On the PC, you can
- spend five minutes and learn the basic commands, while the SNES version
- is going to take a while longer to get the contortionist manuevers down.
-
- : >Another problem I had was that the colors are pretty blah. They were
- : >much too muddy to be useful on any number of occasions during a mission.
- : >They have that wonderful SNES quality of fuzziness that someone at
- : >Nintendo seems to equate with good graphics. I like anti-aliasing, but
- : >bad anti-aliasing looks much worse than none at all.
- :
- : The colors look pretty good on my video montior, quite comparable to a SVGA
- : 486 with .28 dot pitch color monitor. And I have seen the term "fuzziness"
- : describe SNES graphics before, but I find that most people say that because
- : there is so much color blending going on that they can't see the edges of
- : different colors, unlike on my Genesis where there is only 64 colors
- : available on the screen at once, so it appears to look sharper because color
- : edge it more defined (less colors to work with in blends). All in all its
- : not "fuzzy" at all.
-
- I have two complaints about what was just said. First of all, the
- graphics were designed to be used on a satndard television. If they
- can't look good on the device they were intended for, they are not good.
- A monitor is nice, but it is not the standard output device for most of
- the people using a SNES. The other thing I have to commment on is the
- fuzziness issue. If there is a lot of color blending going on, don't you
- think that qualifies as a definition of "Fuzzy?" I mean, if it is
- indistinct because of color blending, then shouldn't the colors be
- blended a little less? SNES graphics have a tendency to use all of those
- colors it can display on the screen for no good reason. A game doesn't
- have to be anti-aliased into oblivion because it *can* and that is what
- it seems frequently happens on SNES games, too many colors thrown in
- because they can be, not because they are relevant to the image being
- drawn.
-
- later days!
- --dt
-
- --
- Dennis Thomas '**
- Nerd For Hire, Budding Unix Weenie, and Mythical Figure.
- dethomas@unix.amherst.edu
- roach@aux1.amherst.edu
-