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- From: marms@python.cs.unm.edu (Mike Arms)
- Subject: Configurable Games (was Re: Lynx vs. Game Gear?)
- Message-ID: <BzoJ90.Bv9@python.cs.unm.edu>
- Sender: news@python.cs.unm.edu
- Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
- Organization: Sandia National Laboratories
- References: <1garuoINNlnv@early-bird.think.com> <1992Dec16.172753.12862@dbsun.uucp> <freek.724673418@groucho.phil.ruu.nl>
- Date: Tue, 22 Dec 1992 21:19:49 GMT
- Lines: 74
-
- freek@phil.ruu.nl (Freek Wiedijk) writes:
- >I _hate_ configurable games. They don't give me the satisfaction of
- >`finishing' the game. Only of finishing _one_ variant of the game.
- >
- >This is why I don't like Warbirds. I `won' it in lots of combinations
- >of the parameters. But, I still think I haven't really played it.
-
- Yep, I bet James Hague really sympathizes with you. Yeah, I just hate
- it when I spend $30+ on a game and can't just finish the game once and
- for all. I mean, who wants to keep playing the same game for *weeks*?!?
-
- For the humor impaired, the above is clearly sarcasm.
-
- I want great games that will LAST. Last for years even. I still play
- some of the great games on my old Atari 2600. And you know what?
- Multiple difficulty levels and user config of game parameters ADD to
- the replayability of games. Once I master a game at a certain level, I
- can increase the level and play even more at greater challenge. This
- is assuming that I like the game and that I want to keep playing it.
- If not, then the game is probably not a keeper.
-
- This is something that Sonic would really benefit by. Most of us
- really like the game. But without any choices in difficulty level,
- once we master the game it tends to sit on the shelf. Oh, maybe we
- take it back down to play with very occasionally and often after our
- skills have rusted a little so that it offers a little challenge for a
- short while. Why not have Sonic have harder settings (and easier
- settings for the munchkins)? In Super Mario Land for GameBoy, once you
- win the game, you can play again but face more enemies. Now I don't
- want to have to finish Sonic completely in order to play a harder mode
- (would work if they had a battery to record your standings like in
- Super Mario Kart to get the Special Cup and the 150cc level). Just
- place the difficulty select right at the beginning of the game (Easy,
- Normal, Hard, Manic - enemies everywhere!). That would certainly add
- more life to that great game for me.
-
- User config is another method of providing increased capability in games.
- What it does is place the control on difficulty more into your own hands.
- I cannot see how this can be bad for anyone (except if it means cutting
- out something important from the game in order to provide). For those
- who want to beat the game as the designers intended, let the difficulty
- levels by default be the game as the designers intended. Now if a player
- wants to deviate from that standard by altering the user config, that is
- his/her own choice. You clearly can play the game the standard way if
- you don't change the user config. But let's say that I'm a VidWiz (not
- the case by a long shot I assure you), and I have mastered a great game at
- its highest difficulty level. With user config I could extend my
- enjoyment of the game by setting some parameters to provide even more
- challenge at that same difficulty level. Or likewise as the real case
- with me trying to find games that my 6 year old son can enjoy, I could
- set the game on Easy level and modify the config to make it even easier
- for him.
-
- The whole issue here IMHO is enhancing the enjoyment of the player on
- whatever end of the spectrum they may be. I accept the reasoning by
- someone else who said that it may be better to have niches like
- boardgaming (i.e. Chutes And Ladders all the way up to Air War or World
- In Flames). But a I would argue that a computer game can vary its
- difficulty much more easily than most boardgames. "It's all a small
- matter of programming." :-) But right now, I see very little of the
- niche market in the Lynx games (lots more in SNES games though). As
- the Lynx game designers do not seem to be targetting particular skill
- levels in their games (or more to the point they tend to offer only
- one difficulty level to most games), I think it would be a good idea
- to widen this up considerably. The use of Difficulty Levels is probably
- the easiest and most widely used for other game systems. User Config,
- especially in conjunction with Difficulty Levels, would provide even
- greater flexibility, more playability, and thus greater value in games.
-
- --
- Mike Arms
- Editor of Encounter magazine
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