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- From: gsnow@clark.edu (Gary Snow)
- Newsgroups: rec.games.video
- Subject: Re: Road Rash (Genesis)
- Message-ID: <1992Dec22.173929.3120@clark.edu>
- Date: 22 Dec 92 17:39:29 GMT
- Article-I.D.: clark.1992Dec22.173929.3120
- References: <1992Dec16.190655.6017@news.stolaf.edu> <1992Dec17.162646.5536@cimage.com> <BzMto1.ACB@python.cs.unm.edu>
- Organization: Clark College, Vancouver, Wa. USA
- Lines: 21
-
- In article <BzMto1.ACB@python.cs.unm.edu> sandia!marms@unmvax.unm.edu (Mike Arms) writes:
- >
- >You might be right concerning the illusion of speed. But there are
- >a lot of times in Road Rash that I find it to be very fast. F-Zero
- >does often feel faster, but it is simulating a much higher speed vehicle
- >(supposedly). One thing to contrast in RR and F0, you are racing on a
- >fixed course in F0; the race in RR is semi-random. This makes it harder
- >for you to anticipate what to do or be prepared for. A lot of people
- >applaude RR for this randomness feature. I like it (even when cursing
- >my luck sometimes).
-
- Well, in Road Rash you are racing down the road, in F-Zero, you are racing
- on a track. What track racing sport doesn't know the layout of the track
- before and during a race.
-
- Gary
-
- --
- -----
- Gary Snow
- uunet!clark!gsnow or gsnow@clark.edu
-