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- From: marms@python.cs.unm.edu (Mike Arms)
- Subject: Re: Road Rash (Genesis)
- Message-ID: <BzMto1.ACB@python.cs.unm.edu>
- Sender: news@python.cs.unm.edu
- Reply-To: sandia!marms@unmvax.unm.edu (Mike Arms)
- Organization: Sandia National Laboratories
- References: <1992Dec16.190655.6017@news.stolaf.edu> <1992Dec17.162646.5536@cimage.com>
- Date: Mon, 21 Dec 1992 23:09:39 GMT
- Lines: 95
-
- ejd@cimage.com (Ed Driscoll) writes:
- >nstehle@mari.acc-admin.stolaf.edu (Nathan W Stehle) writes:
- > >Okay perhaps this is a REALLY dumb question, but what makes Road Rash so
- > >good? I've heard many people rave about the game during my travails here
- > >in rec.land, and it has come up in my quest for a new game. If it's good,
- > >would I be better waiting for RRII?? Thanks for your input!
- >
- >I hate to be Mr. Negative, but I for one have mixed feelings about
- >Road Rash. Given that it tends to get a lot of recommendations, I
- >thought I'd post my opinion as a sort of "counter-point" position.
- > ...
- >So what, you may ask, could possibly make me hesitant to recommend
- >this gem? The difficulty of the game, and especially -- the difficulty
- >of the controls. The combination of the two sometimes makes the game so
- >frustrating for me that I can only play it for short stretches, then
- >it tends to go back on the shelf for awhile. I did play the game
- >long enough to get the best cycle, thinking that the controls of the
- >cheap cycles were purposefully hard. It does get better, but not
- >much, and not (for me) good enough.
-
- This is important. I infer from the above that you made it up to
- say the 3rd or 4th circuit at least. The first two circuits I found
- to be very easy, once you get accustomed to the game. It is harder
- to always come in 1st place in each race of a given circuit (you only
- have to be in the the top four of each race to advance to the next circuit).
- But I have done it with perseverence.
-
- >The difficulty isn't too big a deal. I do think that some of the
- >obstacles (like cars) spring up on you so fast that you really have
- >no chance to avoid them. It's frustrating to get clobbered by something
- >that you KNOW you had no chance of avoiding because by the time it
- >appears on the screen it's already too late.
-
- There is some strategy here. You have to get a feel for which side
- of the road to be cruising on. Cruising on the left is very dangerous
- obviously as on-coming cars can appear very quickly. But you do know
- that you can often get by these by running a little off the road to the
- far left (emergency situation only as it slows you down a lot and has
- its own hazards). Also taking the left side into an intersection gives
- you more time to react to traffic conditions.
-
- >The controls, on the other hand, ARE a big deal. The worst problem
- >is that I just can't seem to keep the bike on the road at any decent
- >speed. I'm CONSTANTLY wiping out on almost every curve, unless I go
- >so slow that I can't win the race. This frustrates me to no end. The
- >people who recommend this game must be much better than I am at
- >controlling the bike. If the problem is that I'm driving too fast,
- >then the illusion of speed is very poor -- it doesn't FEEL like I'm
- >going that fast. The scenery isn't racing by at an alarming pace
- >like it does in, for instance, F-Zero or Top Gear. I think I'm cruising
- >at a pretty comfortable pace and then WHAM! -- off the curve I go.
- >I've tried to get better at braking before I enter a turn, but
- >there are so many turns that I can't seem to do it and still keep
- >a reasonable overall speed.
-
- One suggestion here. I started playing Road Rash using my Arcade
- Powerstick (a joystick). I made it a fair ways into the game but found
- it pretty difficult to control (i.e. stay on the road). But then I
- changed to the regular control pad. My success rate zoomed. It was
- much easier to control with the direction pad. This is due to the
- need to make incremental direction changes (pulses) rather than
- continuous turns. Continuous turns always got me into trouble.
-
- You might be right concerning the illusion of speed. But there are
- a lot of times in Road Rash that I find it to be very fast. F-Zero
- does often feel faster, but it is simulating a much higher speed vehicle
- (supposedly). One thing to contrast in RR and F0, you are racing on a
- fixed course in F0; the race in RR is semi-random. This makes it harder
- for you to anticipate what to do or be prepared for. A lot of people
- applaude RR for this randomness feature. I like it (even when cursing
- my luck sometimes).
-
- >The "fighting" controls are also difficult to use, in my opinion.
- >You basically have to hit one of the other buttons (can't remember
- >which one -- I think it's configurable anyway) and for some of
- >the moves (like a kick) you have to push up or down on your joypad.
- >However, at the same time you're doing this, you have to keep holding
- >your accelerator button down AND steer your bike with the joypad.
- >The net result is that it's quite difficult to attack somebody
- >without losing control of your bike. Most of the time I just
- >resort to passing them instead, and only take the time to beat
- >up on someone early in the race or if I'm far enough ahead to lose
- >a little time.
-
- I, too, have trouble driving at high speed and fighting. Actually I
- believe that you slow down somewhat whenever you punch or kick, so
- that can work to your detriment. But then again, I mastered the
- several more buttons needed in F-Zero and Super Mario Kart. The two
- or three buttons in Road Rash seem a lot simpler now. :-)
-
- --
- Mike Arms
- Editor of Encounter magazine
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