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- Newsgroups: rec.games.video
- Path: sparky!uunet!think.com!rpi!petitc
- From: petitc@vccnw04.its.rpi.edu (Christopher Jon Petit)
- Subject: Re: SNES CD Drive: Fact or fiction?!?
- Message-ID: <1=s2s2k@rpi.edu>
- Nntp-Posting-Host: vccnw04.its.rpi.edu
- References: <1992Dec18.194528.16753@clark.edu> <1992Dec18.231455.10588@netcom.com> <1992Dec21.200536.9087@clark.edu> <1992Dec21.212447.16139@news.mentorg.com>
- Date: Tue, 22 Dec 1992 00:03:21 GMT
- Lines: 25
-
- tclark@hptc.mentorg.com (Tony Clark) writes:
-
- >Which brings up a very interesting question. Even if the processor in the
- >CD is 32 bits, the console is still a "16-Bit" graphics system. How will
- >Nintendo improve the graphics capability? Does anyone know if "16 bit"
- >graphics are sufficient to support video quality images? Also, I am sure that
- >this has been discussed here before, but how does the term "16 Bit" graphics
- >relate to the screen resolution, number of colors on screen or number
- >and size of sprites?
-
- 16-bit color means we have 16 "bit planes" which can be used to display
- colors. This means, theoretically, we can have 65,536 colors (2 ^ 16)
- onscreen at once. Compare this to the IBM SVGA standard --- 1024 x 768 with
- 256 colors.
-
- I dunno about 16-bit graphics or sprites.
-
-
-
-
- --
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-