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- Newsgroups: rec.games.video
- Message-ID: <sfBXYoq00VosB2BWEb@andrew.cmu.edu>
- Date: Mon, 21 Dec 1992 16:37:56 -0500
- From: Chadley Kaye Dawson <cd1f+@andrew.cmu.edu>
- Subject: [SNES] REVIEW: Road Runner
- Lines: 71
-
- I rented Road Runner's Death Valley Rally last night and
- here are my comments:
-
- Music/sound: Good. The sounds and BGM come from the LoonyToons
- cartoons, and if you close your eyes you would
- think you were listening to the soundtrack of
- a cartoon. Even has the "that's all folks" ending
- (although no voice sample). Personally I'm not
- a big LoonyToon fan, but I did not find the
- BGM too distracting.
-
-
- Graphics: I only played two levels of the game, both of these
- were in the desert (As I assume most of the levels
- are). The levels are pretty big (screensize wise),
- but the detail is not that great. Pretty much repetitive
- red-rock textured cliffs and platforms. The characters
- and other objects are fairly detailed though, although
- since the game is trying to simulate a cartoon look,
- none of the graphics are any better than what you
- would expect watching the cartoon on TV. Most however,
- are comparable.
-
-
- Game/Play: Your player (the road runner) is a bit gangly. When he
- runs around it is a bit like sonic the hedgehog [SEGA]
- in that the screen scrolls by fast and the character
- follows the terrain until you jump or something and
- go flying into the air. You can also "walk" slowly
- and skid to a stop (anyone remember Joust? well its
- kind of like that...).
- At the end of each level you get an added score for
- each "flag" that the roadrunner finds. Somewhat like
- SuperMarioWorld most of the flags are hidden in "secret"
- parts of the level or in particularly difficult areas
- to jump to. It seems that a good part of the "fun" of
- the game would be to run around trying weird jumps
- to see if you can find the secret stuff. Sometimes
- you find things by accident if you take a bad fall.
- I found the jumping (especially from moving platform
- to moving platform) to be difficult as the roadrunner
- has difficulty in jumping without skidding, and if
- you skid on a moving platform, you often fall off,
- or "through" the platform. Maybe this "technique" gets
- better with practice, but I found it to be frustrating.
- I prefer more controlled precision jumping and timing like
- in SF2n as opposed to this roadrunner who seems like he
- is going to run into everything.
- Also, you cannot jump down, which seems like an oversight.
- Certain buttons on the joypad make the roadrunner jump
- up or turn to face you and go "meep meep", which might
- of been fun if these functions actually were good for
- anything.
-
-
- Overall I found the game to be entertaining. I would buy it only if
- you are a big fan of roadrunner and like games where you spend
- a lot of time on a level trying to find secret jumps ect... I was
- disappointed with this game as a rental, since I felt I could either
- try to finish the game (get through all the levels to see the ending
- without trying to get all the flags on each level), or explore the
- first few levels and try to get all the flags and not get to the end.
- I like rentals to be ones which I can finish in one rental (or
- at least get a code so I can start back where I left off the
- next time I rent the game). Hopefully I've given you enough
- info so you won't have to rent the game to see if you'd like
- to buy it. Enjoy,
-
- -chad-dawson-
-
-
-