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- From: jonke@kong.gsfc.nasa.gov (Stephen Jonke)
- Newsgroups: rec.games.video,rec.games.video.arcade
- Subject: Virua Racing/Road Riot 4WD linked racing
- Message-ID: <1992Dec21.211145.23939@kong.gsfc.nasa.gov>
- Date: 21 Dec 92 21:11:45 GMT
- Sender: news@kong.gsfc.nasa.gov
- Organization: NASA Goddard Space Flight Center
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- X-Xxdate: Mon, 21 Dec 92 21:11:43 GMT
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-
- Virtua Racing should win an award for worst user interface on an arcade video
- game. It has a button clearly labeled "start" that does not in fact start the
- game. What it does do is select between manual and automatic transmissions
- (and it's not at all obvious what it is doing -- some small text changes on
- screen when the button is held in, but that's it). Explain that choice!
-
- I can't count the number of people I've seen (including myself the first time
- I played it) who sit down at the game and flounder around trying to figure out
- why the start button doesn't seem to do anything. The way you actually start
- the game is by depressing the gas pedal, which might make sense, but then why
- the clearly labeled "start" button?
-
- Another thing I've noticed is that in spite of the two player head-to-head
- capability which really makes the game a blast (as it does for Road Riot 4WD),
- it often does not get used when two people are playing. Are people unwilling
- to wait for another player to finish, do they figure that they might wait and
- then the other person may not want to play again after all because it is
- expensive, or are people unaware of the capability? I think it's probably a
- combination of the first two things. I'm not sure what the solution is,
- though -- a buy in feature doesn't make sense for a racing game.
-
- Steve
- ------------------------
- jonke@kong.gsfc.nasa.gov
- ------------------------
-