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- From: lfs@mitre.org (Lyman F. Sheats Jr.)
- Subject: Re: Dr. Who -- second opinion
- In-Reply-To: jimmy@clipper.ingr.com's message of 28 Dec 92 21:50:49 GMT
- Message-ID: <LFS.92Dec29100243@arcadia.mitre.org>
- Sender: news@linus.mitre.org (News Service)
- Nntp-Posting-Host: arcadia.mitre.org
- Organization: The Mitre Corp., Bedford, MA.
- References: <1992Dec28.215049.17320@clipper.ingr.com>
- Date: Tue, 29 Dec 1992 15:02:43 GMT
- Lines: 66
-
- In article <1992Dec28.215049.17320@clipper.ingr.com> jimmy@clipper.ingr.com (Jimmy Blair) writes:
-
- > Although the big points in the game seem to come most easily from
- > the Jackpot during multiball, going for doctors makes the
- > game interesting. Is there a hierarchy of Doctors?
-
- That may be where the greatest number of points in the game are, but how
- many people have actually time-warped Davros on a game with anything but
- easy settings? I've yet to do it, but have tried many times. Most of the
- time, I'm getting better points elsewhere.
-
- > In other words, which are the most helpful in accumulating
- > a high score? The default doctor, number 4, seems
- > the least useful to me, but maybe that's because I never
- > consciously shoot the R-E-P-A-I-R targets.
-
- I find that Dr. 1 is useful, but then again, I shoot for the pop bumpers
- and video mode. As soon as I get through enough VMs to have Dr. 6 awarded,
- I start pounding the side ramp to get that playfield multiplier up to 4x.
- Then it's sonic booms and more VM.
-
- > Another thing that can make Dr. Who more fun is to actively
- > use the third flipper rather than see it has an annoyance.
- > The nice thing about DW's third flipper is that you can
- > pass the ball to it by hitting into the Hang-On area from
- > the lower right flipper. Then you can go for the "O" loop,
- > which can get pretty rewarding. The loop shot isn't too
- > hard, but I have trouble hitting the 'Activate Transmat'
- > target with the third flipper. My crude strategy for transmatting
- > is to charge the transmat just before I get to Factor 0
- > to begin multiball. During the chaos of multiball, it's
- > impossible not to hit 'Activate Transmat'.
-
- The loop shot, IMO, is the entire game. I've played out a bunch of
- different strategies now and can easily say that the loop shot is most
- of the game.
-
- I don't go near the Activate Transmat target at all during single ball
- play, except when I'm floundering badly and hit it by accident.
-
- But the freaking thing doesn't give you a Loop Champion sequence if you
- go over 100 loops. It'll display it on the screen OK, but at game over,
- it doesn't let you enter your initials for Loop Champion. I know, I've
- had the Loop Champion record of 79 on a game in town and went over 100
- loops on it twice, and it didn't let me enter my initials. Heinous, bogus,
- most non-triumphant LOSSAGE.
-
- > I still can't stand the video mode. The only good thing
- > I can say about it is that at least you aren't forced to
- > play it very often -- unlike Black Rose, which must be the
- > Turkey of the Year...
-
- I like the VM. It's the rare combination of something that's not
- impossible if you're on your toes, but also not too easy if you're
- alseep. There are lots of points to be had in VM with a multiplier
- of 4x.
-
- And is it my imagination, or when you get captured during VM, does
- it look like a COW is holding you at gunpoint? I'm wondering to what
- all those spots belong.
-
- --
- Lyman F. Sheats Jr.
- The MITRE Corporation
- 202 Burlington Road, Bedford MA 01730
- e-mail: lfs@mitre.org
-